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Day Of Defeat

Platform(s): PC
Genre: Online Multiplayer
Publisher: EA/Valve

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'Day of Defeat' - New Update Via Steam

by Rainier on May 19, 2004 @ 5:24 p.m. PDT

In Day of Defeat gamers team-up to form elite squads for quick strike combat and rugged warfare through historically accurate World War II locations. Powered by Valve's Half-Life technology, the game's multiplayer scenarios drop players into the boots of either a U.S. or an all-new British troop, or a German division of soldiers for intense Allied vs. Axis battles throughout Western Europe. Gamers play as one of several classes of soldiers, including snipers, infantry, machine gunners, riflemen and sergeants, as they are tasked to complete missions and goals unique to each playable battlefield.

v1.2
-----
[4.2.03]

Weapons
-------------
· Bazooka is now a selectable class
· reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
· reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
· reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
· reduced Enfield aim penalty to match K98
· increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
· fixed Enfield being less accurate than k98
· fixed unzoomed, scoped fg42 being less accurate than regular fg42
· increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
· added K43 butt smack
· fixed Springfield re-zoom behavior
· fixed prone garand butt / bayonet animation never playing
· lowered standing view height from 28 to 22 units above player origin
· increased mg bullet penetration ( factor 0.75 -> 0.65 )
· reorganized slots, primary weapons are all in slot 3 now ( if you like your primary weapons in slot 4, bind the '4' key to "slot3" )

Bugs
------
· fixed bug grenade throwing bug *edited by CJM, you told them all how to do it Mugs!!
· fixed weapons not calling Deploy client side if nextweapon and prevweapon were used, fixes crosshair disappearing for long amounts of time after a reload
· fixed helmet not popping off of allied carbine classes
· dropped weapons reset their attack times - fixes a bug where a weapon dropped in mid reload could not be fired until the reload time was up, even if another player picked it up
· fixed exploit where player could fire a rocket, change teams and destroy objectives
· fix player yaw / gaityaw popping when rotating to the right
· default font will now draw 32 players on the scoreboard without clipping
· reset and reload all client env models when demo recording starts - fixes models disappearing in demo playback
· fixed %s in saytext exploit
· fixed class limit cvars for fg42s

Performance
----------------
· optimized particles
· optimized cvar lookups
· optimized minimap drawing
· optimized player model drawing
· removed unused effects and sprites
· removed Movewith
· removed lightning and extra unused weather features
· removed cutscenes
· added entity lookup hash to speed up searching for entities
· removed w_ models for weapons that can't be dropped

Misc
-------
· fixed names starting with # exploit
· increased number of custom objective icons per map to 6
· Label in class select menu shows class limit and how many are in that class
· class menu now omits banned classes and greys out full classes
· added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
· print warning message if map tries to load too many client_env_models

New cvars and commands
-------------------
"cl_hudfont"
- Change to vary the size of the saytext and voice menu text ( 0 = small, 1 = normal, 2 = big )

"mp_combinemglimits"
- Setting to 1 will combine the mg34 and mg42 class limits and count either class as being a "machinegunner". New limit is the sum of "mp_limitaxismg34" and "mp_limitaximg42", including negative numbers.

"mp_limitalliesbazooka"
"mp_limitaxispschreck"
"mp_limitbitpiat"
- Class limit cvars for the new bazooka classes

Mapinfo instructions
----------------------------
To ban classes with the mapinfo text files, you set a number that indicates the allowed classes. The number after the "alliesclasses" is the sum of the unique identifiers for each allowed class.
Example in mapinfodod_caen.txt.bak:

"spawn_bazookas" "0" //don't spawn bazookas on the ground
"alliesclasses" "29" //1 + 4 + 8 + 16 would represent - garand + thompson + greasegun + sniper
"axisclasses" "267" //1 + 2 + 8 + 256 would represent - K98 + K43 + MP44 + MG42

The classes are defined as:

British classes
Enfield 1
Sten 2
Sniper 4
Bren 8
PIAT 16
Random 64

American classes
Garand 1
Carbine 2
Thompson 4
GreaseGun 8
Sniper 16
BAR 32
30cal 64
Bazooka 128
Random 512

Axis classes
K98 1
K43 2
MP40 4
MP44 8
Sniper 16
FG42Bipod 32 //not available on non-para maps
FG42Sniper 64 //not available on non-para maps
MG34 128
MG42 256
Pschreck 512
Random 2048

And for those of you wondering what the missing class is in each of these lists, its a mortar. This weapon is not included in this release, as its not completed yet.

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