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Gangland

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Gangland' - Update Patch Available NOW

by Rainier on May 20, 2004 @ 8:41 p.m. PDT

Get the Gangland v1.3 Patch off Worthplaying (50mb)

1.3.0 (IRC patch)

New lobby features:

- Global chat lobby with multiple rooms where people can meet.
- Skirmish option in singleplayer menu.
- Multiplayer/Skirmish AI personality selection and boss type selection in the Lobby.
- One other player is now allowed to use the server's key in LAN games.
- Auto progress to next when Campaign level completed.

New ingame features:

- Character icons flash red when taking hits
- Hotkey to jump to main safehouse position (default H).
- Put out contract spawns a taskforce.
- Vehicles can now be added to the 1-9 hotkey selections.
- Additional onscreen messages (unit seduced, wife attacked, bounty paid).
- Boss markers for allied players in (multiplayer) conquests.

Adjustments:

- Extra skins for store managers and hoodlum leaders.
- Unit balancing: Superbouncer hp down, Assasin hp up, seductress power down.
- Slightly raised the target height for shooting vehicles (making it easier to hit characters on stairs etc).
- Put out contract now only allows one contract per minute.
- Alerts when vehicles are being shot at, no alert from the vehicle when shooting.

Fixed problems:

- Vehicle camera occasional 360 degrees rotation fixed.
- Blocked slots save/load fixed.
- Conquest 14 setup fixed.
- Conquest 5 save/load fixed.
- Vehicles can no longer push characters into obstacles.
- Dead characters now finish their dead cycle in any case.
- Characters should no longer be trapped for no reason when multiple vehicles are involved.
- Buildings no longer leaves inactive mafioso collectors when "sold".
- No longer possible to trap the COP in the safehouse, COP now (again) closes down businesses if angry.
- In-office functionbar still works after talking to COP.
- No longer possible to put out contracts on dead characters.
- Multiplayer bossmarkers should work even with hard setting.

Fix Information:

This update includes all the fixes in the 1.1 update and the following additions: 1.2.1 (Savegame patch)

New Features:

  • Checkpoint save in singleplayer campaign.
  • Singleplayer ingame pause (default P).
  • General command delay (default Left Windows).
  • Move to last minimap alert (default M).

Multiplayer improvements:

  • Ability to disable computer players in multiplayer games (cycle through the teams to "No Computer").
  • New console command: net.join [password] (can even join games only announced local (bypassing GameSpy)).
  • New console command: net.status (to see who is lagging etc).
  • Bigger, more readable console font (mostly for chat messages).
  • Server list join confusion fixed.
  • Zonealarm/norton firewalls no longer cause lockups when the game is accessing the net.
  • Hosting failed detection, port setup described ingame.

Fixed problems:

  • New infiltrator definition: infiltrated family can't overrule commands being executed by the infiltrating family.
  • The computer players now starts a little later than the human players.
  • Fixed rotation problem when switching directly between vehicles.

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