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Thief: Deadly Shadows

Platform(s): PC, Xbox
Genre: Action
Publisher: Eidos
Developer: ION Storm
Release Date: May 25, 2004 (US), June 11, 2004 (EU)

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'Thief: Deadly Shadows' (Xbox/PC) Ships To Stores

by Rainier on May 25, 2004 @ 9:39 a.m. PDT

Garrett finds himself without allies, standing alone between the city and the forces that would crush it. Will his skills be enough to save the dying city? Can he survive betrayal, assassins, and war in the labyrinthine city streets? Will he destroy or be destroyed by the evil he awoke? And finally, what must he do to get what he wants most of all: to be left alone plying his trade as the city's greatest ... thief?

Thief: Deadly Shadows leaves actions, decisions and consequences in the hands of the gamer - the master thief Garrett.

In Thief: Deadly Shadows players are tasked with saving the world from an impending dark age. As in the original game, stealth, character choices, weapons and tools work in combination with a richly interactive world to give players freedom to solve game problems the way they want to, rather than simply figuring out the path game designers had intended. Gamers can sneak, club, distract or kill their way past any problem encountered within the game world.

"When the first Thief game shipped, it was about the only stealth game available. That didn't last long--Thief spawned a host of competitors and imitators. But Deadly Shadows is, to my mind, the ultimate stealth simulation. It isn't just an arcade game or an action game masquerading as a "sneaker," but a full-blown simulation of a world where shadows are your only friends, silence your greatest ally and every character you meet a potential threat. Everything in the game, from lighting to sound to AI to physics to the tools and weapons you carry--everything is designed for stealth. Throw in a strong storyline and a truly memorable central character--Garrett, the master thief--and you have the makings of something really special." Says Warren Spector, director of Ion Storm.

Thief: Deadly Shadows features a powerful physics system, amazingly intelligent AI, dramatically enhanced character modelling and animation, a groundbreaking sound propagation system, state-of-the art lighting and graphics, and for the first time in franchise history a third person perspective. The game systems combine to enhance gameplay and challenge the player.

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