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'Postal 2: Share the Pain' - Update Patch Available NOW

by Rainier on May 27, 2004 @ 2:27 a.m. PDT

Running With Scisscors has released the first patch for their recently released multiplayer addon Postal 2: Share The Pain. This upgrade brings your retail version to v1409 and adds a new multiplayer map (Red Light), various other game balacing/improvement and the usual fixes. Read more for detailed fix list and download links ...

Get the POSTAL 2: Share The Pain Patch v1409 Off Worthplaying (16mb)

New Additions:

Awesome new "Red Light" map for SNATCH games! You're welcome.

Improvements:

  • Explosive and splash damage now follows the same friendly fire rules that everything else followed. At 0% friendlyfire nothing hurts teammates, and at 100% teammates are hurt the same as enemies.
  • You now get credit for the kill if you blow up grenades by shooting them (ex: someone else's grenades are on the ground and you shoot them, then you'll get any kills that result from the explosions).
  • Same as above now applies to rockets -- you get the kills when you cause the explosions.
  • Kicking ricocheting scissors that are flying through the air will now give you the kill if they hit anyone, and they will no longer hurt you once you kick them (it's like you threw them from that point on).
  • TeamSay messages are now green with (Team) right after your name. This is only fully supported if the person sending you the message has this patch (or later), too.
  • Added customizable "Say" and "TeamSay" messages so it's easier to communicate in the heat of battle. You can have up to 8 "Say" and 8 "TeamSay" messages. By default the "TeamSay" messages are bound to keys F2 through F8 and F12, while "Say" messages are not bound to any keys. You can change the key bindings via Options -> Controls -> Misc. and then pick "Pre-set Say Controls" or "Pre-set TeamSay Controls". You can change the default messages by opening the console (press ~ by default) and typing:
    SetTeamSay 1 Head to their base!
    which breaks down like this: SetTeamSay is the command, 1 is the message number (from 1 to 8) and Head to their base! is the message you want. So now when you press F2 during the game the "Head to their base!" message will be sent to all your teammates. Say messages work the same way but use the SetSay command instead. Remember, "Say" messages aren't bound to any keys by default.
  • Added customizable "empty messages" that are sent whenever you use "Say" or "TeamSay" without typing a message. By default these are empty so using "Say" or "TeamSay" without a message will not send anything. You can set the empty message from the console (press ~ by default) and typing:
    SetEmptySay blahblahblah
    which breaks down like this: SetEmptySay is the command and blahblahblah is the message you want to send. After that, whenever you use "Say" without typing anything, it will automatically send blahblahblah. TeamSay works the same way using the SetEmptyTeamSay command.
  • The default irc channel has been changed from 'irc.gamesnet.net' to 'irc.gamesurge.net'.

Fixes:

  • Fixed problem where Projectors could not be turned on/off on Performance menu
  • Fixed "Health Pipe Cheat"
  • Fixed "Can't drop weapons" bug (only occurred on servers that had the "Health Pipe" hotfix installed)

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Release History


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Patch 1408
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Improvements:
Added current server name to top of Scoreboard
Changed "Say" and "Team Say" messages to yellow for easier reading
Added "Game Type" column to show each server's game type
Added "Password" column to show which servers require passwords
Changed server lists to sort by number of players (you can easily change this to sort by whatever column you want, and it will now remember your preference)
Cleaned up map names for those using GameSpy Arcade
Fixes:
Eliminated god-mode cheat in multiplayer
Fixed "Snatch" and "Grab" server lists so the servers show up now
Fixed "stuck dead forever" bug when 'K' then 'Fire' are pressed quickly
Fixed collision problem that affected one of Gary Coleman's animations
Fixed karma-related server crash (Linux version only)

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Share The Pain Version 1407 (initial multiplayer release)
Note: This release includes everything in patch 1337

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New Additions:
14 new multiplayer maps
Deathmatch featuring 25 characters including Gary Coleman and the Gimp!
Team Deatmatch featuring 17 teams including Rednecks and Taliban!
Snatch, where you try to snatch the enemy 'ho to score!
Grab, where you compete to grab the money bags before anyone else does!
Lots of options to configure games the way you want them
In-game browser makes it easy to join games
Start your own multiplayer games with dedicated and non-dedicated servers
Remote server admin via web browser interface
Bug Fixes:
Fixed "Failed to find function" crash
Fixed crash when "Compound" map was loaded with high-detail turned off
Fixed cow-head problem that was introduced in 1337 patch
Corrected audio spatialization (left/right stereo)

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Patch 1337
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New Additions:
New Level: "Obligatory Sewer System" - seweriffic fun and leads to other areas of the map.
New Level: "Tora Bora" - secret cave hideout of the Taliban.
New Weapon: The WMD - only available in the Tora Bora map.
New Difficulty: "Insane-o" - extra hard mode with ALL bystanders armed to the teeth.
New Difficulty: "They Hate Me" - even harder mode where anyone with a weapon automatically hates the player on sight.
New Cheat: "Headshots" - one shot to the head kills.
New Cheat: "BoppinCats" - cats ricochet after shot off guns. Turn it off with "SplodinCats".
New Cheat: "NowWeDance" - scissors machinegun. Don't forget the second 'w'!
Added in-game cheat menu after you beat the game once.
Game difficulty for each save is now displayed on save/load menus.
Dead bodies can be decapitated (if they still have a head) by the shotgun or shovel.
Added new bullet tracers option (defaults to On).
Added support for joysticks and extra mouse buttons

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New Changes:
Level transitions are MUCH faster.
Machinegun strength enhanced, more accurate, and has faster shooting.
NPC's less accurate further away target is.
Dude's 'get down' radius is larger.
Shotgun slightly stronger, pellet count increased, and imparts a little more momentum.
Pistol slightly stronger.
Postal Dude deals slightly more damage with all weapons.
As Difficulty is increased, damage NPC's can deal out is increased instead of increasing their max health.
Dogs that you befriend have more health and their health increases with game difficulty (to stay useful).
Innocent, unarmed bystanders are even easier to kill now.

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Bug Fixes:
1000000 iterations in PrepPawnSlider function crash fixed.
"triggered a bug in the DirectX 8.1 runtime" crash fixed on most machines.
Collision-related crashes fixed.
Changed error messages to refer to postal2.ini instead of ut2003.ini.
"CheckDepthStencilMatch failed" crash fixed.
The "Submit Bug Report" button works now.
"Safe Mode" is now usable.
Radar now doesn't come up after travel to new day (fixes radar coming up strangely).
Decapped head when shot by shotgun now doesn't explode into incorrect amount as before.
Crouched NPCs that die when catching on fire don't stand upright anymore--they ragdoll now.
Characters that set themselves on fire (ex: with a molotov) don't try to attack themselves anymore.
Fixed several interaction bugs with Krotchy.
Game difficulty is now saved with save file (instead of globally).
Improved dog AI with Player, catches up better, maintains focus on player better.
People that hate you will respond to you when asked to sign a petition (rather than not hating you correctly).
Throwing a molotov when your on fire no longer makes them blow up immediately.
Using a food item with QuickHealth no longer switches your selected inventory item unintentionally.
Suicide camera now doesn't snap on death; can zoom closer/farther now, swivelling tweaked.
grenades kicked back at enemies will now explode on the enemy on contact
Joystick checkbox stays checked now if you check it in config menu.
Gasoline lights more smoothly.
Fixed some dialog bugs in the player.
Joystick checkbox now works properly.
Help how opens properly.
Missing file required for optional OpenGL support is now included.
Integrated several new (minor) engine-level bugfixes.

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POSTAL 2 Version 1000
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Initial Release

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