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Kult: Heretic Kingdoms

Platform(s): PC
Genre: Adventure
Publisher: Project 3 Int.
Developer: 3D People

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Kult: Heretic Kingdoms' - Developer Diary Part 1

by Rainier on May 5, 2004 @ 3:19 a.m. PDT

Hi folks,

I am Peter Nagy, lead designer of 3D People Studios. At the moment we are finishing our upcoming fantasy RPG “Kult: Heretic Kingdoms” which we aim to complete very soon. So, I am here to chit-chat a bit about us and our game. Others from the 3D People and iHobo teams will join in for the next diary updates, so there will always be some fresh tale about us here.

As this is our first record in the diary, I would like to give you a brief idea about the “Kult: Heretic Kingdoms” (KHK) development status, introduce you to the 3D People team and of course give you some update about the most recent work we did...

So, where are we now with development? OK, well, the vast majority of artwork is now done; in fact, we are at the moment only working on things we have overlooked or haven't paid that much attention to before. We are focusing on the scripting, improving and tuning gameplay features as well as the debugging – we have a small delay, but hopefully will make it all in time to meet the scheduled end of June E.U. release.

About Us. Well, 3D People is a group of talented game and art fans (I have to praise myself a bit now and then my shrink says, please indulge me:-), brought together by some luck and a lot of effort. We have an office in Kosice, the second largest city in Slovakia, Central Europe. The team members come from the surrounding towns mostly – simply villagers with muck on their boots (sorry guys:-)). We have been working on KHK since the end of 2001 and since then have changed and improved the game concept several times, as you have perhaps noticed:-). The last major change has been made about half a year ago, when I read an interview with Chris Bateman from International Hobo.

I contacted iHobo immediately and we discussed what possibilities where there for them to join KHK development. After a lot of talks, we agreed to change the whole gameplay and storyline game parts according to iHobo's proposal – this was really not an easy decision, as it basically meant throwing our previous work in the trashcan, but meanwhile I am sure it was worth it:-). It will be of course up to you to judge...

And finally, what have we done during the last week? Our 2D artist has been working on some press paintings and an interface update. Environment artists worked hard on the last important map – the Halls of Penta Nera in Kyallisar city; this has now been finished more or less, only some lairs left to do, storehouses and some parts of unfinished dungeons... I am finishing visual effects for attunements and spells right now. Unfortunately last Thursday I became quite sick from one (you read it correctly, 1:-)) beer – actually sometimes I can drink a bit more;-), but this one was quite unfamiliar with my stomach and made me KO for 2 days... Uggh. Besides all the work on the game we are preparing press preview builds, and are doing testing, debugging and yeah, sometimes we take some sleep also:-). Actually I was thinking about bringing some sleeping bags in here, so we don't waste our time commuting, but we got a hard floor over here, so the rest of team will probably say no...:-).

Signing off for now. If you want to chat with us about the development of Kult: Heretic Kingdoms or want to share your ideas about RPG’s in general, don’t hesitate to visit our new forums on the website of our European publisher Project Three Interactive. Hope to see you around!

Peter Nagy

Lead Designer
3D People Studios

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