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Painkiller

Platform(s): PC, Xbox
Genre: Action
Publisher: Dreamcatcher
Developer: People Can Fly
Release Date: April 12, 2004 (Gold Edition: April 18, 2005) (US), April 16, 2004 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Painkiller' - Update Patch Available NOW

by Rainier on June 11, 2004 @ 8:05 a.m. PDT

Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.

Get the Painkiller v1.2 patch off WP (86mb)

Painkiller 1.2 Update Features:

  • NEW: redesigned and much improved prediction code (better prediction + less processor power required)
  • NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1)
  • NEW: fully customizable weapon setup (each weapon module can have separate key)
  • NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages), etc.
  • NEW: option to switch the weapon along with primary/secondary fire switch
  • NEW: added info about specs not being able to vote
  • NEW: forced break added (e.g. when 1 player leaves during 1x1 fight)
  • NEW: added various server start-up and configuration options for easier server maintenance
  • NEW: added optional, variable weapon respawn timing ('Cfg.WeaponRespawnTime')
  • NEW: players list now includes special player id (useful for kicking players with weird names)
  • NEW: stats music added
  • CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the enemy
  • CHANGE: Electro does more damage/knockback and shocks the enemy
  • CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage
  • CHANGE: Driver now shoots shurikens two times faster
  • CHANGE: teleport now reduces the player's extra speed by 50%
  • FIX: clients should no longer crash at the end of the game
  • FIX: client no longer crashes in rare instances when dying of Electro shocks
  • FIX: exiting the game no longer alters reverb setting on SB Audigy
  • FIX: "Disconnect" during demo playback now works correctly
  • FIX: fx of electro-disk are now displayed correctly
  • FIX: telefrag during warm-up no longer gives the player max ammo
  • FIX: spectators now can see the score at the end of the game
  • FIX: quad fx in now properly precached
  • FIX: weapon pickup after respawn now works correctly
  • FIX: deleting saves from autosaves tab now works correctly
  • FIX: "Fire Best Custom" function now works correctly
  • FIX: changing player name while in a game no longer resets player's connected time on scoreboard
  • FIX: Callvote map change: voting no longer carries over after new map loads
  • FIX: game no longer binds to the first IP on multiple IP machines for listen servers (‘+interface’ in the command line now works properly).
  • FIX: player name no longer can exceed character limit
  • FIX: specs no longer count as players in the browser info
  • FIX: no more rare instances of map double-loading
  • FIX: sometimes a player could see an item already taken by someone else
  • FIX: dozens of smaller additions/bugfixes for both multi and singleplayer

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