COUNTER-STRIKE: CONDITION ZERO ADDITIONS:
- Added new hostage models and animations
- Added new hostage behaviors and dialogue
- Added SPETSNAZ and Militia player models
- Added crosshair customization (color, size, opacity)
- Added player location system
- Added exponential fog in OpenGL
- Added in-game vgui progress bar for nav mesh analysis
- Added de_sienna_cz
- Added de_vostok_cz
COUNTER-STRIKE: CONDITION ZERO CHANGES:
- Upgraded de_inferno_cz
- Upgraded deagle view texture
- Updated cs_italy_cz with 32 spawns
- Upgraded weapon UI images
- Tweaked glock and USP sounds
- Tweaked snow walking sound
- Corpses fade out with cl_corpse_stay
- Grenades are dropped on death
- Improved player turning right hitbox behavior
- Improved shield behavior
- Improved brass ejection behavior
- Bots can use silencer on m4a1
- Improved bot_auto_vacate behavior with spectators
- Career tasks are reset on mp_restartround
- Improved tutor behavior
- hud_draw 0 doesn't remove blackout
- Scope blackout drawn in software mode
- Flashlight sound no longer masks weapon firing sounds
- Improved text behavior in top-right corner of observer mode
- Round timer doesn't re-appear until the round restarts when the bomb is defused or explodes
- Improved player model hands
ALL STEAM GAMES:
- Added refresh login dialogue for invalid login sessions (Invalid UserID ticket message)
- History area in game console no longer gets key focus