"SpeedTree has been fantastic in enabling us to bring the tree-covered wildernesses of the Warhammer World to life in a visually exciting, but cost efficient and effective way," said Robin Dews, General Manager of Warhammer Online, Ltd. "For the first time in a game such as this, thanks to the technology behind SpeedTree, we have been able to recreate deep, dark, dangerous environments, the type that keep this game really authentic to the grim, dark and gritty World of Warhammer."
"SpeedTree is efficient, robust, easy to use, well documented and cost effective; in short, it's everything a programmer wants from middleware. The results in Warhammer Online are visually impressive and I'm continually delighted with our decision to use it" commented Iain Cantlay, 3D Engine Programmer for Warhammer Online.
Keep your eyes on www.warhammeronline.com for more news on the development of the game. About Warhammer Online - Warhammer Online Ltd was set up in 2001 as a joint venture company between Games Workshop plc and Climax Entertainment Ltd in order to design, develop and deliver a massively multiplayer online game set against the turbulent backdrop of Games Workshop's grim and gritty Warhammer world. The official website of Warhammer Online is www.warhammeronline.com
SpeedTreeRT, delivers low-polygon, highly realistic trees and plants, with adjustable wind effects, seamless LOD transitions, and an included library of hundreds of tree models from more than 100 core species. SpeedTreeRT includes SpeedTreeCAD, a Windows application used to create and edit animated trees in real-time.