Get the Gorky Zero German Demo off Worthplaying (75mb)
This demo contains a virtual training level and one full mission.
Controls:
W Forward
S Backward
A Strafe left
D Strafe right
LShift Run
LAlt Toggle stealth moving
Space Toggle perspective
LMouse Fire
RMouse Action menu
R Reload
P Pause
The hero of Gorky Zero game is called Cole Sullivan, whom some of you may already know from the Gorky 17 tactical game. The action takes place a few years before the times of Gorky 17 as we participate in one of Sullivan's first missions that is a secret operation in the Ukraine. The game belongs to a popular snick-a-map genre, and its action takes place in a real time. The player directs the moves of a single agent, who is trying to sneak behind the backs of numerous unsuspecting guards. Cole Sullivan prefers to stay in the shadow but in the face of a real threat, he can pull out a gun and get rid of all his enemies.
The action in Gorky Zero will be shown from two cameras. The first type of shots is like an isometric projection so that the hero can survey his surroundings and plan the sabotage. Specific operations like disarming and "neutralising" the enemies, are viewed from behind the hero's back. Cole can very easily lean from round the corners and shoot the guards from a distance without even being noticed. Our true novelty this time is called Silent Kill. This technique enables the hero to kill an enemy with just one blow from even a simplest type of a weapon, provided that he aims well and comes behind the enemy's back completely unnoticed. The hero has a radar device to help him orientate in the field. The radar indicates the positions of all enemies who are relatively close to Sullivan. That very device is also meant to help him in finding out whether he is being followed by the guards or whether the guards are simply performing their duties and patrolling routes in a given area.
Gorky Zero is using the tactical solutions of such famous games as Metal Gear Solid or Splinter Cell but it also introduces some novelties, which simplify the game and make it far more enjoyable. Its unique camera shots and unusual ways of aiming at the targets are really worth seeing. Rafal Ziemkiewicz, one of Poland's most popular sci-fi writers and journalists, is writing the game-plot. Ziemkiewicz is a triple winner of the prestigious Janusz A. Zajdel Polish science-fiction award.
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