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You'll have more than a dozen deadly weapons at your disposal, but none more lethal than your squad. Star Wars Republic Commando is the first FPS to make your squad the ultimate weapon - they instinctively react to your commands and the situation at hand, so that you don't have to plot out their every step.
Republic Commandos are the elite among the Clone Troopers and were created as a fierce, highly-trained specialized combat force to perform covert operations. Players must take their squad of Republic Commandos on numerous precision missions featuring hostage rescue, infiltration/data retrieval, assassination, assault, sabotage and reconnaissance assignments. They will have access to more than a dozen authentic weapons including the primary Republic Commando firearm, the DC-17m Interchangeable Combat Weapon System and the DC-15s Sidearm Blaster Pistol, as well as enemy weapons such as the Trandoshan Slaver ACP Array Blaster and Geonosian Elite Beam Weapon. But the player's greatest weapon will be the squad. The squad instinctively reacts on-the-fly to player's commands and the situation at hand, without extensive and complex squad set-up.
Set in the time period between Episode II and leading into Episode III, Star Wars Republic Commando covers both new and familiar environments, including the hostile surface and subterranean setting of the planet Geonosis, the massive machine-like interiors of a Separatist Core Ship, a disabled and overrun Republic Assault Ship and the lower jungles and tree cities of the Wookiee home planet of Kashyyyk. Players will engage in challenging combat against such enemies as Super Battle Droids, Droidekas, Geonosian Drones and Warriors and Trandoshan Scavenger Droids and Trandoshan Mercenaries. They will also face the powerful bodyguards of EP III's new villain, General Grievous, the leader of the Separatist armies.
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