Get the Soldner v29354 Patch Off WP (44mb)
This list shows you the changes that have been implemented in patch v29354.
Net code/Technical Changes
- Improved Keyboard input for more responsive player controls.
- Fix for the "Send Challenge" bug.
- Fixed several memory leaks.
- Fix to the "2 Commander" exploit and the associated crash.
- Fix to the Client crash, which occurred when a Player was in the UCS Screen when a map changed.
- Enabled MipMaps for High Detail textures.
- The Particle system speed has been increased due to use of MipMaps.
- Fixed 32Bit MipMap generation.
- Fixed a problem when Terminals were not correctly rendered.
- Fixed a Warehouse (Terminal) Crash.
- Fixed a "bomb-detector" crash that sometimes occurred after a player disarmed a bomb.
- Improved Joystick support. All joystick options can now be defined in the "In Game Options" menu.
- Camera interpolation for Soldier model is now much smoother.
- Fixed a crash which occurred during weapon change.
- Fixed a crash caused by switching from Single player to Multiplayer.
- Crash fix for Windows ME/98 on Asian language versions.
Soldier
- Fixed a Medi-Kit anomaly (was not decreasing charges correctly on use).
- Removed an imbalance with the Medi-Kit Healing and its Pickups.
- Parachutes won't open automatically upon exiting a vehicle.
- Fixed a "vanishing Crosshair" problem.
- Protection afforded by Body Armour has been updated.
- Fixed the "self-refilling" Med-Kit exploit
- Fixed the bug where a Soldier's head would disappear during weapon-change.
- Fixed the incorrect colours in the Engineer Kit.
- Bombs can no longer be disarmed while running.
- Fixed the one-click repair exploit.
- Fixed head position; you should not be able to look 'through' the ground anymore
- The solder will now stop moving during voting.
- New terminal feature added; players can now spawn with a weapon drawn, chosen via a 'Personal Inventory Radio' button. (Only during the Pre-Round setup)
- Fixed the Invisible Parachute bug.
- Fixed a Wall hack (it is now no longer possible to run through walls).
- The jump animation has been optimised.
- Fixed another bug where the soldier's head would disappear when either changing or dropping weapons while zoomed-in.
- Added a new soldier head to the UCS.
- Aligned the Bomb detector correctly to the soldier's hand
- The Toolkit readout for a vehicle's proper health was incorrectly displayed, this has now been fixed.
- When in a prone position the Soldier's head should no longer appear in front of the camera.
- The camera is now ground-aligned when in the prone position
- In order to combat spawn camping, players will now spawn with temporary invulnerability.
- Rocket launchers can now be used from the prone position
- Players can now press "G" to drop their Parachutes during flight. This only works once per drop.
- Removed movement glitches.
- Removed jump glitch, which resulted in the soldier being idle after jumping.
- Fixed several diving problems.
- Fixed an auto-rotation bug which occurred while crouching with a long-range weapon.
- Resupply works correctly on all vehicles now.
- Fixed a problem where the player stood up in the Vehicle when using AGS
- Fixed several appearances of the "angel-animations". (The standard arms-outstretched pose for character models)
- Fixed a bug with the sniper kit, where a pistol and knife would appear, while the player was 'invisible' and changing weapons.
- The Soldier will no longer change stance when reloading.
- Fixed a bug where the cloaking process would not abort, when the sniper kit is deselected.
Commander Mode/Player Map
- Fixed multiplayer commander mode camera.
- The map now correctly shows the position the player is facing.
- Due to player feedback, the "You are now the Commander" message has been removed.
- Fixed a bug where only the Commander was able to use Vehicles after a map restarted.
- Fixed a bug where a player could not leave the commander mode when running
- Fixed a Bug where team members were shown as "killed" in the Commander mode when they left the area of interest.
- Changed alignment, size and opacity of the Commander Attack icons
- Due to player feedback, the "Map Check" message has been removed.
- Commander initialisation volume has been decreased.
- Commander tasks will now be deleted upon a player's death.
- Disabled fog in the Commander mode.
- Commander can see assigned tasks only when in Commander mode
Weapons/Items
- Several Weapon Parameters have been corrected.
- Sniper rifle damage has been slightly reduced.
- Increased prices of all sniper rifles.
- The range of machine pistols has been slightly increased.
- Increased recoil on all sniper rifles.
- Heavy machine gun accuracy has been slightly improved.
- Sniper rifles are now slightly less accurate.
- The Steyr TMP is now less accurate.
- Changed the pricing on the G11 and G36.
- OICW and AK74, both do more damage.
- The price, accuracy and ammo count for the AUG and L65A1 has been adjusted.
- Infrared goggles are now more expensive.
- Price of the Freedom Arms and Glock18 has been adjusted.
- Assault rifle pricing has now been adjusted. (Mainly on AK and M4 carbines)
- All pistols are now less accurate and follow the same rules as rifles.
- Adjusted pivot points in Launcher Animation. Grenades and Launchers now follow the hands correctly
- The Steyr TMP now has new "suppressed" sound effects.
- New Weapon: M4 SOPMOD
- Sound effects: Flash bang volume has been decreased.
Vehicles
- Enemy vehicles are no longer visible on the radar.
- Fixed a Problem where you accidentally changed Camera modes if Scope was activated in a Vehicle (entered Vehicle in 3rd Person, left in 1st Person)
- Vehicles that topple onto their sides or roofs will no longer exhibit 'jumping'.
- Tank steering has been improved.
- Tanks should no longer get stuck on little objects.
- Added Scopes to most vehicles.
- Added Night vision and Infrared to the respective vehicles.
- Damage from rocket launchers used against tanks has been rebalanced.
- Improved speed of tank gun shells.
- The accuracy of all tank machine guns has been improved.
- Fixed the mobile spawn point/Hook exploit.
- Fixed a spawn issue when more than one mobile respawn unit was present
- PVCF machinegun and Blackhawk machinegun have had their damage increased.
Helicopters/Jets
- "Hooked" vehicles will no longer sink into the ground.
- "Heat-seeker lock" is now working correctly.
- Fixed a crash which occurred when player used the hook.
- Dropping bombs will no longer destroy the plane which deployed them.
- Added a "nose-cam" to all Helicopters and Jets.
- Jets now have a "Missile Warning" sound.
- Helicopter prices have been adjusted.
- Fixed unrealistic rope behaviour, when hooking vehicles.
- SU-37 Flanker has now had its name correctly changed to the SU-34 Flanker.
- Changed default joystick settings for aircraft
- Changed price of the Comanche.
Multiplayer
- Fixed the Score table for Deathmatch.
- New Map, Bone Mountain, added.
- Added Configurable Team Cash functionality.
- "Time change at end of round" works correctly now.
- Player can now see how and when server settings are changed.
- Score table fix: A player won't find him/herself in two teams at the same time anymore.
- Fixed a bug where kill messages showed the wrong unit name.
- Fixed: Floating Terminal at CP -Echo- in Silver Eye
- Fixed: Plattenbau HQ Flag now works.
- Changed co-ordinates to center the player map in "Bone Mountain" and "Plattenbau".
- Auto-team deactivated by default (Server setting, can be altered by Admin)
- New: Auto team now only works on join and team change.
- New: Auto Team Leveling on Death setting: levels teams if unbalanced by x players.
- Prepared Server for ingame serveradmin controlls: Kick, Ban, Restart, ChangeMap, Weather
- Implemented new Kill Messages: Plex [AK 47] Udett
Misc
- Corrected typo in Options menu
- Umlauts will appear correct when pressing "Tab"
- End screen will appear after 2 seconds now (or on mouse click)
- Vote menu won't perform Stop Movement any longer if being transported.
- Added New Splash screen.
- Lowered the resistance of wooden fences, it is possible to shoot through them now.
- Time display in the Vote menu works correctly now.
Single Player
- Single player: Removed redundant code which would create a save game called "current" upon loading a campaign
- Fixed a bug where upon creating a new campaign the player skill would not be reset.
Soldner v28610 Patch Fixes
- Soldier: Parachutes wont open automatically any longer
- Soldier: Fixed a "No Head" bug (IR active when entering a vehicle)
- Soldier: Fix for Multiple death on spawn (result of hammering the "play" button during lag)
- Soldier: Head bobbing implemented in 1st person view mode
- Commander: Commander cant assign himself targets any longer
- Commander: Added Transparency mode for commander mode
- Commander: Fixed camera problem in Commander Mode
- Commander: Waypoints set by your commander will now be shown in the radar too
- Commander: Split Team funds now works again
- Commander: Commander will now see all assigned tasks
- Commander: All Commander Tasks will be removed at the end of a round and/or a map restart
- Commander: Fixed a crash which occurred when two team members received the same attack target by the commander
- Commander: Fixed "frozen-soldier bug": when leaving commander mode after commander kit was used
- Commander: Vehicle controls are disabled when in commander mode
- Vehicle: No more "Crazy heartbeat" after leaving a Vehicle
- Vehicle: Vehicles no longer bouncing/jumping on spawn or entering
- Vehicle: Fixed the infamous wormhole bug (player get warped through map when leaving a vehicle in rare occasions)
- Vehicle: No more third person scope when a teammate is entering a vehicle while the driver is using the scope.
- Vehicle: Brake fix, due to the physic changes in the last patch the brake-settings got to weak. They are back to full power again. (send us feedback)
- Vehicle: Fixed a CTD which occurred when a "hooked" vehicle got shot of the hook and the Pilot of the Helicopter pressed "h" at the same time
- Vehicle: Vehicle Controls work properly now while the player map is open
- Vehicle: Fixed a bug where it was possible to enter a Vehicle while inside the 2nd level of a building
- Player Map: The player map now also works in Flyers
- Player Map: The player map now starts in transparency mode by default
- Player Map: Added option to display player nametags in the player map. Press "," on the Num Pad to change between the options
- Game Mode: Flag posts in Conquest mode are much more solid now
- Game Mode: All Game Modes now have a default time limit setting. Example: Conquest 45 Minutes. This can be adjusted by the server admin
- Weapon: Grenades shots from the Milkor will now have proper Collision detection
- Weapon: The knife doesn't disappear anymore when you carve a team logo
- Weapon: The progress bar won't be displayed anymore when using a knife on something different than a building
- Weapon: Fixed a Desktop Crash which occurred when Rockets missed their target and didn't stop flying
- Joystick: "X" and "Z" axis are now fixed for flyers
- Joystick: Joystick support must now be manually activated to use
- Server: Added an option to password protect LAN servers
- Server: Added "ServerKeepAlive File" (for automated restart of crashed or frozen servers)
- Server: Overall stability of the stand alone server improved
- Appearance: Fix and optimization for rendering of 3D Particles
- Appearance: Fixed Problem with lost Tree textures after ALT & TAB during loading
- Score List: Team list fix, team list always visible when more than 8 players
- Terminal: Player stops now automatically when opening a terminal while running
- Effect: Added new explosion effect for Hydra rockets
- Portal: Enabled double-clicking to join a server
- Net code: Network bandwidth improvements and fixed the estimated bandwidth
- Balancing: Team kills will only reduce the cash from the team killer and not any longer from the team cash
- Portal: Player numbers in the server list should be accurate now (still working on optimization and the Ping update)
- Balancing: Conquest-caps drop much slower now when a team lost all flags but still has people in game
- Single Player: Fixed a bug where upon leaving the terminal after having equipped a teammate the camera would remain fixed and controls would remain disabled