Get the Battlefield Vietnam Editor v1.1 off Worthplaying (124mb)
Battlecraft Vietnam v1.1
- Fixed bug with default texture set
 - Added support for BFV terrain lightmap generation
 - Added support for BFV terrain lightmap merging
 - Added support for BFV object lightmap generation
 - Added new BFV patch 1.1 vehicle support
 - Added support for new BFV 1.1 .SM file format.
 - Fixed crash bug when OLM does not complete task.
 - Added an include command to the .lst to include other .lst files.
 - Added back in support for large maps in BCV.
 - Add definition in .cfg to specify executable name.
 - Changed RFA compression algorythm. File size should be about 1/2 the size.
 
Battlecraft Vietnam V1.0 Release Notes
- Redid object list for new objects in BFV B3
 - Added new SkyFog paramter to available skies in .cfg. SkyFog from specified sky set will now be used as fog color.
 - Disabled shadow generation processes
 - Fixed team insignias to be seperate. Must delete bfvietnam.cfg and create a new one.
 - Fixed Operation Flaming Dart does not load. Stops somewhere after "Loading Growth..." and never finishes loading or crashes
 - Added Load Error logging.
 - Fixed Landing zone albany says it can not find overgrowthmap file on load, then load of map completely aborts.
 - Fixed Transparency detection on objects
 - Upgraded detail texture from one of the BFV maps for default and urban textures.
 - Fixed Khe Sahn displays assertion failed in spawns.cpp on load
 - Changed game.setViewDistance to game.ViewDistance in init.con.
 - Changed renderer.globalAmbientColor to renderer.SecondaryDiffuseColor
 - Changed renderer.animatedMeshAmbientColor to renderer.LMambientColor
 - Removed water.lightDirection
 - Removed water.specularEnable
 - Removed water.texLayer1
 - Removed water.texLayer2
 - Removed water.normalMap
 - Removed water.scrollDirectionNormalmap
 - Added water.color setting
 - Added water.watercolordepth setting
 - Added native terrain shadow rendering system
 - Updated Battlecraft Users Guide
 - Removed fog rendering in the object browser
 - Fixed Vespa land vehicle mesh in .lst
 - Fixed Zsu land vehicle mesh in .lst
 - Fixed Mig21 air vehicle mesh in .lst
 - Fixed Purple object spawns
 - Added option to auto-select items in the OB when edit from properties dialog
 - Removed CQ check from Soldier and object spawn dialogs
 - Changed tips for BCV
 - Fixed credits dialog to have BFV graphic
 - Added undo for Growth Mapper
 - Fixed team change to write insignias and such
 - Added option to abort an application closure
 - Added new shadow color drop to shadow properties
 - Added option to growth tools to switch multi texturing mod
 
