Get the Soldner v28610 Dedicated Win32 Euro/US Server Off WP (206mb)
Soldner v28610 Patch Fixes
- Soldier: Parachutes wont open automatically any longer
- Soldier: Fixed a "No Head" bug (IR active when entering a vehicle)
- Soldier: Fix for Multiple death on spawn (result of hammering the "play" button during lag)
- Soldier: Head bobbing implemented in 1st person view mode
- Commander: Commander cant assign himself targets any longer
- Commander: Added Transparency mode for commander mode
- Commander: Fixed camera problem in Commander Mode
- Commander: Waypoints set by your commander will now be shown in the radar too
- Commander: Split Team funds now works again
- Commander: Commander will now see all assigned tasks
- Commander: All Commander Tasks will be removed at the end of a round and/or a map restart
- Commander: Fixed a crash which occurred when two team members received the same attack target by the commander
- Commander: Fixed "frozen-soldier bug": when leaving commander mode after commander kit was used
- Commander: Vehicle controls are disabled when in commander mode
- Vehicle: No more "Crazy heartbeat" after leaving a Vehicle
- Vehicle: Vehicles no longer bouncing/jumping on spawn or entering
- Vehicle: Fixed the infamous wormhole bug (player get warped through map when leaving a vehicle in rare occasions)
- Vehicle: No more third person scope when a teammate is entering a vehicle while the driver is using the scope.
- Vehicle: Brake fix, due to the physic changes in the last patch the brake-settings got to weak. They are back to full power again. (send us feedback)
- Vehicle: Fixed a CTD which occurred when a "hooked" vehicle got shot of the hook and the Pilot of the Helicopter pressed "h" at the same time
- Vehicle: Vehicle Controls work properly now while the player map is open
- Vehicle: Fixed a bug where it was possible to enter a Vehicle while inside the 2nd level of a building
- Player Map: The player map now also works in Flyers
- Player Map: The player map now starts in transparency mode by default
- Player Map: Added option to display player nametags in the player map. Press "," on the Num Pad to change between the options
- Game Mode: Flag posts in Conquest mode are much more solid now
- Game Mode: All Game Modes now have a default time limit setting. Example: Conquest 45 Minutes. This can be adjusted by the server admin
- Weapon: Grenades shots from the Milkor will now have proper Collision detection
- Weapon: The knife doesn't disappear anymore when you carve a team logo
- Weapon: The progress bar won't be displayed anymore when using a knife on something different than a building
- Weapon: Fixed a Desktop Crash which occurred when Rockets missed their target and didn't stop flying
- Joystick: "X" and "Z" axis are now fixed for flyers
- Joystick: Joystick support must now be manually activated to use
- Server: Added an option to password protect LAN servers
- Server: Added "ServerKeepAlive File" (for automated restart of crashed or frozen servers)
- Server: Overall stability of the stand alone server improved
- Appearance: Fix and optimization for rendering of 3D Particles
- Appearance: Fixed Problem with lost Tree textures after ALT & TAB during loading
- Score List: Team list fix, team list always visible when more than 8 players
- Terminal: Player stops now automatically when opening a terminal while running
- Effect: Added new explosion effect for Hydra rockets
- Portal: Enabled double-clicking to join a server
- Net code: Network bandwidth improvements and fixed the estimated bandwidth
- Balancing: Team kills will only reduce the cash from the team killer and not any longer from the team cash
- Portal: Player numbers in the server list should be accurate now (still working on optimization and the Ping update)
- Balancing: Conquest-caps drop much slower now when a team lost all flags but still has people in game
- Single Player: Fixed a bug where upon leaving the terminal after having equipped a teammate the camera would remain fixed and controls would remain disabled