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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'SÖLDNER: Secret Wars' - v29354 Win32 Server Available NOW

by Judy on Aug. 3, 2004 @ 10:14 a.m. PDT

Shortly after the patch Jowood has released the updated v29354 Win32 server files for Wing Simulations' multiplayer shooter SÖLDNER: Secret Wars. This is the first time that the US & Euro portals have been merged into one setup, which is also multilingual. Read more for details and download links ...

Get the Soldner v28610 Dedicated Win32 Euro/US Server Off WP (206mb)

Soldner v28610 Patch Fixes

  • Soldier: Parachutes wont open automatically any longer
  • Soldier: Fixed a "No Head" bug (IR active when entering a vehicle)
  • Soldier: Fix for Multiple death on spawn (result of hammering the "play" button during lag)
  • Soldier: Head bobbing implemented in 1st person view mode
  • Commander: Commander cant assign himself targets any longer
  • Commander: Added Transparency mode for commander mode
  • Commander: Fixed camera problem in Commander Mode
  • Commander: Waypoints set by your commander will now be shown in the radar too
  • Commander: Split Team funds now works again
  • Commander: Commander will now see all assigned tasks
  • Commander: All Commander Tasks will be removed at the end of a round and/or a map restart
  • Commander: Fixed a crash which occurred when two team members received the same attack target by the commander
  • Commander: Fixed "frozen-soldier bug": when leaving commander mode after commander kit was used
  • Commander: Vehicle controls are disabled when in commander mode
  • Vehicle: No more "Crazy heartbeat" after leaving a Vehicle
  • Vehicle: Vehicles no longer bouncing/jumping on spawn or entering
  • Vehicle: Fixed the infamous wormhole bug (player get warped through map when leaving a vehicle in rare occasions)
  • Vehicle: No more third person scope when a teammate is entering a vehicle while the driver is using the scope.
  • Vehicle: Brake fix, due to the physic changes in the last patch the brake-settings got to weak. They are back to full power again. (send us feedback)
  • Vehicle: Fixed a CTD which occurred when a "hooked" vehicle got shot of the hook and the Pilot of the Helicopter pressed "h" at the same time
  • Vehicle: Vehicle Controls work properly now while the player map is open
  • Vehicle: Fixed a bug where it was possible to enter a Vehicle while inside the 2nd level of a building
  • Player Map: The player map now also works in Flyers
  • Player Map: The player map now starts in transparency mode by default
  • Player Map: Added option to display player nametags in the player map. Press "," on the Num Pad to change between the options
  • Game Mode: Flag posts in Conquest mode are much more solid now
  • Game Mode: All Game Modes now have a default time limit setting. Example: Conquest 45 Minutes. This can be adjusted by the server admin
  • Weapon: Grenades shots from the Milkor will now have proper Collision detection
  • Weapon: The knife doesn't disappear anymore when you carve a team logo
  • Weapon: The progress bar won't be displayed anymore when using a knife on something different than a building
  • Weapon: Fixed a Desktop Crash which occurred when Rockets missed their target and didn't stop flying
  • Joystick: "X" and "Z" axis are now fixed for flyers
  • Joystick: Joystick support must now be manually activated to use
  • Server: Added an option to password protect LAN servers
  • Server: Added "ServerKeepAlive File" (for automated restart of crashed or frozen servers)
  • Server: Overall stability of the stand alone server improved
  • Appearance: Fix and optimization for rendering of 3D Particles
  • Appearance: Fixed Problem with lost Tree textures after ALT & TAB during loading
  • Score List: Team list fix, team list always visible when more than 8 players
  • Terminal: Player stops now automatically when opening a terminal while running
  • Effect: Added new explosion effect for Hydra rockets
  • Portal: Enabled double-clicking to join a server
  • Net code: Network bandwidth improvements and fixed the estimated bandwidth
  • Balancing: Team kills will only reduce the cash from the team killer and not any longer from the team cash
  • Portal: Player numbers in the server list should be accurate now (still working on optimization and the Ping update)
  • Balancing: Conquest-caps drop much slower now when a team lost all flags but still has people in game
  • Single Player: Fixed a bug where upon leaving the terminal after having equipped a teammate the camera would remain fixed and controls would remain disabled

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