Get the CoD: UO v1.41d Dedicated Linux Server off WP (500kb)
1. INTRODUCTION
This document explains how to install the Call of Duty(tm): United
Offensive(tm) Linux server version 1.41. Please note that version 1.4 of the
Call of Duty(tm) Linux Server must already be installed.
Usage is very similar to Call of Duty(tm) and Return to Castle
Wolfenstein(tm)... most of the console commands, command lines, and cvars are
identical.
NOTES FOR MOD USERS:
- It is recommended that any user modifications that have been installed to the
Call of Duty(tm) directory be removed before installing this package. These
modifications are not supported by Activision(r) and may not be compatible with
some of the new features that are included.
2. INSTALLATION
IMPORTANT NOTE: Version 1.4 of the Call of Duty Linux Server must already be
installed.
- Get the retail Call of Duty(tm): United Offensive(tm) discs.
- Copy the contents of Disc One's "Setup/Data" directory to wherever you
installed the Call of Duty(tm) Linux server. There should be a
"localization.txt"
file in the root of this directory, and a "main" subdirectory).
- Copy the contents of Disc Two's "Setup/Data" directory to your server
(should be just a "uo" directory...add it to the contents of the
previous disc's "uo").
- Alternately, you may install on Windows(r) and copy the installed game to
your Linux system, but many will opt to skip this step since the data
files are uncompressed and easily accessible on the discs. Final
installation size is around 1.2 gigabytes.
- Unpack this archive in the root of the newly-copied tree, so
"coduo_lnxded" is in the same directory as "localization.txt" and
"game.mp.uo.i386.so" is in the "uo" directory.
Run the server:
cd /where/i/copied/callofduty
./coduo_lnxded
When you see "Started tty console (use +set ttycon 0 to disable)", the
server has started, but you need to start a map before the server will
accept connections. At this point, type:
map mp_cassino
("mp_cassino" being a given map's name).
Now you should see your server in the in-game browser.
There are a LOT of knobs to tweak to customize and automate your server,
but it is beyond the scope of this documentation. Please refer to the
admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3
Arena(tm), Return to Castle Wolfenstein(tm), etc) for specifics.
There is a mailing list for discussion and support of Call of Duty(tm) and
Call of Duty(tm): United Offensive(tm) Linux servers. Send a blank email
to cod-subscribe@icculus.org to get on the list, and list archives can
be seen at:
http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
Bug reports should NOT be sent to the list. We have a web-based
bugtracking system for this. If you don't report bugs there, we don't
promise to even be aware of them, let alone fix them! You can find the bug
tracker here:
https://bugzilla.icculus.org/
3. FreeBSD users
This server is known to work on FreeBSD with the Linux
binary compatibility layer. If it doesn't, we consider it a bug and
appreciate the report since we won't necessarily be testing on FreeBSD
ourselves. Please note, that as of version 1.2, the server requires that
you use the linux_base-8 package for binary compatibility (it has a
stdc++ shared library we now need that previous linux_base packages don't
supply).
CHANGELOG:
1.41 : Initial release
1.41a : Removed glibc 2.3 dependency, fixed a memcpy() overlap,
changed README to unix endlines.
1.41b : Fixed crash on startup some admins were seeing (we blew the stack
with a couple large, stack-allocated arrays).
1.41c : Fixed a different crash on startup some admins were seeing (we blew
the stack here, too), and fixed the "51230 files in pk3 files"
console message to not grow incorrectly on map load.
1.41d : Fixed heavy CPU loads on empty servers when vehicles were present.
// end of README
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