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About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Counter-Strike: Source' Update Released

by Judy on Jan. 17, 2005 @ 4:41 p.m. PST

As we mentioned a few days ago, Valve announced it would release the official Counter-Strike Bot, as well as an updated version de_tides, rebuilt by Turtlerock Studios. True to their word, it is now available through steam, which also updates a few other maps and a few other tweaks. Read more for details ...

Counter-Strike: Source

  • Added Counter-Strike bots. For a more detailed description, click here
  • Added new bomb defusal map de_tides
  • Updated version of de_cbble to allow bots to navigate ladders
  • Updated version of cs_office. Fixes minor issue with projector
  • Updated version of de_dust2 to allow 40 players
  • Optimization to the way that dynamic props are checked. On higher end CPUs, this can result in more than a 5% total frame rate increase
  • Fixed bug where players would get twice the normal money at the start of a round
  • Weapon models are now checked at startup to make sure they are within limits for size
  • Fixed a bug that would allow a player to throw two flashbangs at once
  • Added “motdfile” cvar, which sets the filename for the message of the day on the server
  • Fixed logic that will automatically kick players for killing hostage or being idle for a long time

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