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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'X²: The Return' - Game Details & Screens

by Judy on Jan. 28, 2005 @ 8:25 a.m. PST

X²: The Return picks up only weeks after the end of X²: The Threat. The battle at Omycron Lyrae has left the Argon fleet depleted and stretched. Green pilots are being drafted in as the Khaak continue their attacks on the X-universe. No one is immune, whole Terracorp convoys are being destroyed and the Paranid have been hammered by the heaviest attacks.

Already at war with a mysterious species – the Khaak, the player is dropped into an X-universe facing a new threat from highly organised pirates – The Yaki. With sightings of an unknown spaceship; political pressures from home and brand new weapons trying to blast the player into spacedust it sure isn't safe in space anymore.

With a sweeping action packed movie storyline, alongside the X universe's famous massive 'free roaming' universe, X²- THE RETURN will take the player on dynamic missions to test their skills to the limit. However, brand new ships, shiny new weapons, and a new plot aren't enough. X²- THE RETURN also introduces mini-missions. These give the player access to advanced technologies; puts them into a seat of your pants chase through a futuristic cityscape; allows the chance to remote pilot a drone through an asteroid in a race against the clock; and if that isn't enough, there are still those slave girls that need rescuing from a pleasure complex before it explodes. Answering many of the questions about the X universe, X²- THE RETURN offers the chance to Trade, Fight, Build and Think your way through to a thrilling conclusion. Pull on the spacesuit, warm the engines, X2's back in town.

FACTORY COMPLEX

You might be at war, but you'll have to do more than fight to win. To add to X²'s well established trading credentials, X²- THE RETURN now gives a new building element that lets budding entrepreneurs interconnect factories to create huge spaceborne complexes to truly mass produce the commodities a universal economy demands.

DOES SIZE MATTER?

Of course it does and The X universe is growing again. There are new hidden sectors for players to discover. Existing sectors now include a variety of 'unique' items, which will encourage fresh exploration and discovery throughout the universe. Many of the 70+ existing starship types get 'variant' models for specialist purposes. But you'll have to think when you tinker, for those gleaming new storage compartment on your TS Transporter might carry more cargo, but it could mean you can't dock at stations.

EXPANSION MODULES

Registered players of X²- THE THREAT (and it's free to register), have had the bonus service of being able to download and add modules to their game. This has always been a major factor of the play experience. For instance, the recent 'Gunnery Crew' module allowed players to hire A. I. crew members to man gunports on ships with multiple turrets giving improved efficiency. These existing modules have been built into X²- THE RETURN, and will be used to expand the game even further. Artificial Life modules increase the depth of the universe immensely, while modules for the player HQ will add advanced strategic features. There'll be the possibility to invade sectors with whole fleets of ships from one central strategic location, or to create sector 'taxation' laws for passing ships and many more expansions which will add new, unexplored scope for advanced players.

PLAYER HQ

Based around a central hub, the player HQ can be increased with numerous modules. The initial modules are relatively cheap, allowing the player to swiftly begin operations at their new strategic base. Later modules add more and more advanced features, from strategic command, to dry dock facilities for the repairing of damaged ships and even weapon and equipment R&D capabilities.

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