Get The Shadow of Aten trailer off WP (11mb)
In The Shadow of Aten players assume the role of a new hero, Allan Scott, an attractive, enigmatic and compelling adventurer who will go deep into the fascinating and mysterious world of Ancient Egypt. The game is set in the attractive and ambiguous environment of Egypt in the 30s decade - full of mysteries, dazzling treasures, shadowed lights half-lights and hidden dangers lurking at every corner. The plot is elaborate and based on real facts about the worship of the God Aten, the first monotheism of mankind. The environment, music and gameplay will dazzle and inspire.
The Shadow of Aten is designed to satisfy the current players who are demanding more from a videogame -it adds a separate multimedia library, about the culture and way of life in ancient Egypt and an additional documental DVD with information related to the videogameĀ“s story.
Gerhard Schanz, MD at Schanz International Consultants says: "We are very excited about adding this innovative 3D action adventure to our portfolio and to work with the highly dedicated and professional team at Silicon Garage Arts. Shadow of Aten will help fill up a yawning lacuna in games and show that games can serve as cultural artefacts while being great fun and state of art ".
Daniel Gonzalez, General Manager / Director at Silicon Garage Arts adds: “Working with a company with the experience and reputation of Schanz International Consultants for our videogame, The Shadow of Aten means tranquillity and security. The primary intention of the game is to offer innovative and intrinsic adventure experience filled with action. The simultaneous intention is to introduce the player into the fascination and mystery of Ancient Egypt. I would like to thank the Schanz Team for their confidence in and support to the project.”
SGA counts among its staff with a great human group, highly qualified and professional. Among others, some of its staff has worked in the development of videogames such as Comandos 2, Lord of the creatures, Westerner and Scrapland. Right now SGA disposes of two graphic motors with great capacity, able to support the creation and development of videogames for platforms of PC, PS 2, PS3, XBOX and Xbox 360.
Another detail to take into account is that SGA is not only a videogame producer, but as well, thanks to the graphic motors they dispose of, SGA is able to develop projects like virtual historical reconstructions, interacting with its users. At the moment they are working together with Flas Entertainment to virtually reconstruct a Mozarabic hermitage and they are preparing the virtual reconstruction of a roman village in Spain.
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