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'Day of Defeat Source' Gets Steamy Update #36

by Rainier on Dec. 23, 2005 @ 3:56 p.m. PST

Valve's SteamPowered website has been updated with details regarding the latest update for its online delivery system Steam. This update tweaks various weapons, lag compensation and other multiplayer adjustments, bug fixes, and plenty more. Just restart Steam for the effects to take place.

Updates to Day of Defeat: Source

  • Allied Garand is now more accurate
  • Allied 30cal machine gun is now more accurate
  • Made the garand sight ring larger when in iron sights.
  • Moved Axis k98 rifle iron sight model away from the player slightly.
  • View model no longer sways in iron sight mode
  • Decreased the recoil on the Allied Garand when in iron sights.
  • Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
  • Improved weapon pickup to search in radius around crosshair
  • Fixed prediction bug where players would get stuck together
  • Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
  • Increased footstep volume
  • Updated firing sounds for both Allied and Axis machine guns.
  • Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
  • Added life id to damage record in console
  • Fixed bug that would produce '0 damage in x hits' in damage record
  • Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
  • Updated the death notice hud element
  • Fixed logging error where player index was used instead of userid for cap and block messages
  • Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
  • Fixed bug where last character of a players name would be cut off.
  • Added defense icon to death notice defense event instead of "Defended" text
  • Fixed bug where you could jump while in the process of going prone
  • Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
  • Force exact file consistency on smoke grenade materials and weapon scripts
  • Optimizations to lag compensation
  • Added voice command variations
  • Optimizations to debris physboxes
 

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