Updates to Day of Defeat: Source
- Allied Garand is now more accurate
- Allied 30cal machine gun is now more accurate
- Made the garand sight ring larger when in iron sights.
- Moved Axis k98 rifle iron sight model away from the player slightly.
- View model no longer sways in iron sight mode
- Decreased the recoil on the Allied Garand when in iron sights.
- Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
- Improved weapon pickup to search in radius around crosshair
- Fixed prediction bug where players would get stuck together
- Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
- Increased footstep volume
- Updated firing sounds for both Allied and Axis machine guns.
- Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
- Added life id to damage record in console
- Fixed bug that would produce '0 damage in x hits' in damage record
- Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
- Updated the death notice hud element
- Fixed logging error where player index was used instead of userid for cap and block messages
- Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
- Fixed bug where last character of a players name would be cut off.
- Added defense icon to death notice defense event instead of "Defended" text
- Fixed bug where you could jump while in the process of going prone
- Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
- Force exact file consistency on smoke grenade materials and weapon scripts
- Optimizations to lag compensation
- Added voice command variations
- Optimizations to debris physboxes