"Gamebryo is the technology that enables our development team to create the stunning graphics and outstanding gameplay that have become the hallmark of our titles," said Sid Meier, director of creative development at Firaxis. "Gamebryo provides a flexible graphics engine and comprehensive set of tools for special effects and shader support that bring that extra level of polish to our games."
Using the Gamebryo graphics engine, Firaxis will deliver new 3D graphics, advanced multiplayer gameplay and stunning new features to the next iteration of the Sid Meier's Civilization series. To be published by Take-Two's publishing label 2K Games in late 2005, Sid Meier's Civilization IV® will continue its great design and award-winning originality while adding new challenges and game-play experiences.
"Firaxis' decision to use Gamebryo in Sid Meier's Civilization IV® marks the beginning of a very exciting 2005," said John Austin, president and chief executive officer of NDL. "Sid Meier's Pirates!® is one of the best looking Gamebryo titles to date and we are excited to further develop our relationship with Firaxis. By developing titles in two different genres with two completely unique graphic environments, Firaxis continues to demonstrate the versatility and flexibility of the Gamebryo engine."
A wide range of genres, visual styles and platforms are represented in Gamebryo-powered titles created by top-tier developers and publishers. Current and upcoming titles include Sid Meier's Pirates! for the Xbox, developed by Firaxis and published by Atari; Empire Earth® 2, developed by Mad Doc® Software and published by Vivendi Universal Games; Freedom Force vs. The Third Reich, developed by Irrational Games and published by Vivendi Universal Games and Imperator, developed and published by Mythic Entertainment.