Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'CS:S' and 'Source Engine' Get Steamy Update #13

by Rainier on March 23, 2005 @ 11:33 p.m. PST

Valve's SteamPowered website has been updated with details regarding yet another update for Counter-Strike Source, and the the Source Engine. This update implements various fixes and gameplay adjustments for CS: S and corrects some engine issue, a sound pak file problem, and fixes a registry issue. Restart Steam for the changes to take effect. Read more for details ...

Counter-Strike: Source

  • Added buy favorite system
  • Added location names to voice chat
  • Soundscape files will be loaded properly for custom maps
  • Fixed tinnitus effect for HE grenades playing twice
  • Fixed the Five-Seven's price not matching the value in the buy menu
  • Fixed case where money and chat HUD icons sometimes being the wrong color at round start
  • Target IDs will no longer show when mp_fadetoblack is active
  • When mp_humanteam is active human teams will be allowed to spectate
  • The "hostage" field of the "hostage_rescued" event is filled in correctly
  • Equipping the silencer is canceled if the player switches weapons
  • Fixed problems with the hostage shack door in cs_compound
  • Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
  • Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
  • "Enemy Spotted" hint text doesn't show for players behind smoke clouds
  • Flashbang effect can't be reduced by hitting escape or turning off the HUD

Source Engine

  • Fixed registry handle leak in VCR mode
  • Added explicit engine error when trying to render too many decals in a frame
  • Sound files will work properly when in a packfile now.

Related articles, Click here!

blog comments powered by Disqus