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'Sid Meiers Pirates!' - v1.01 Update Patch Available NOW

by Rainier on March 7, 2005 @ 6:32 p.m. PST

Atari has released a patch for Firaxis' action/adventure game Sid Meier's Pirates! This patch brings your retail game to v1.01 and addresses a variety of bugs and game crashes. Read more for download links ...

Get the Sid Meier's Pirates! v1.01 patch off WP (7mb)

Sid Meier's Pirates! 1.01 Fixes :

  • Privateer crash where they had an invalid "home" and could not return.
  • Return NumLock state to whatever it was prior to game start.
  • Montalban map unaccessible from arrows.
  • "Terminator guy" player character on Intel graphics chipsets.
  • Crew will no longer be seen swinging from ropes in dueling when eliminated.
  • Treasure replay lists 1000 less gold.
  • With rank, no bounty appears in status screen.
  • Wrong color shirt in promotion replays.
  • Just because it annoyed me, all occurrances of "Treasuer" in log.cpp have been changed to "Treasure"
  • Barmaid - men in settlement.
  • Load/Save button enabled in port after loading arrival save.
  • Landmarks can disappear when two maps share same one.
  • Treasure map - no X.
  • You can still view treasure map after retrieving treasure but before returning to ship.
  • Wrong ordinals for PC in top ten pirates list and retirement screen.
  • Landmarks spawn under cities/not visible.
  • Leaving Panama/Gran Granada jail leaves player stuck.
  • Can't reassign left and right for nav (keymap.ini). Or SeaBattle, for that matter.
  • Player can walk off the right edge of the map when on land.
  • If lost relative mission and Montalban mission both enabled and you complete the relative mission, the Montalban mission button is not visible on the menu.
  • Bartender resets upgrade at shipwright.
  • Reefs did not damage player's ship in SB.
  • Camera clip in dance (Spanish ballroom).
  • Treasure fleet respawn issues.
  • Possible crash when trying to access one of the functions of DirectX before it was initialized.
  • Sea Nav: Port, Negative -2420 soldiers appear.
  • When firing grape or chain shot at the end of a ship battle, the sounds continue to loop in sailing.
  • Timing of dance help flash is earlier.
  • Land Battle exploit.
  • No food/no mutiny exploit.
  • Top 10 Pirates in wrongly named ships.
  • Water geometry not updated properly when scaling changes.
  • Sped up land battle animations.
  • Bar duels now more difficult - based on rank.
  • Dance rating modified by difficulty.

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