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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Swashbucklers' Alters Course - Screens

by Rainier on April 18, 2005 @ 7:04 p.m. PDT

Swashbucklers: Blue & Grey is a naval Action/RPG game set in time of the American Civil War - the time of last pirate renaissance on the Caribbean. Previously known as Swashbuckler's: Legacy of the Drake, Akella has not only renamed its naval combat title, but also changed the setting from the War of 1812 to the American Civil War (thanks Blues). Read more for details ...

The Union fleet blockaded the Southern ports, rupturing all the trading connections of the Confederacy. In return, Confederate government started giving out the privateer patents, thus building a powerful fleet of commercial raiders, the best example of which was the legendary captain Raphael Semmes. Also, smuggling the goods through the blockade became very profitable, though risky, business and attracted numerous traders to attempts of running the blockade.

Abraham Gray, the main character, starts the game as a blockade-runner, but soon becomes involved into the story of mysterious blockade-runners cartel, military espionage and powerful ironclads, built in Liverpool for the Confederacy. Those ironclads alone could have changed the course of war and bring the victory to the Rebel states. Then Abraham can join either Confederacy as a raider, or a Union as a spy. Also, he can finish the game all by himself, associating neither with the Blue nor the Grey.

The player is free to sail across the game’s world - from southern coasts of the USA and Florida to Jamaica and North Caribbean. He can trade and smuggle goods between fifteen ports - both free and blockaded, raid the cargo ships, battle the warships and ironclads and complete quests for Unions, Confederates and the Raiders. Aside from naval combat, Swashbucklers features strong on-foot gameplay, in which Abraham slashes his way through in various locations, confronting dozens of various enemies and bosses.

The game’s role-playing system, based of four characteristics and numerous perks allow the player to develop the main character in any way he want. He can improve his naval skills, learn new combos and shooting modes, or become the better trader in the Caribbean. Also, there is an option to upgrade the ship with Gatling guns, steam engines, or better sails.

The game is set for release in the end of 2005.

Game features:

  • Thrilling atmosphere of political intrigues and military espionage in times of last greatest Caribbean piracy renascence
  • Freeplay game structure and a huge world of North Caribbean and Mexican Gulf
  • Blend of exciting high seas battles, fast-paced third person swordfights and skirmishes
  • Character-based non-liner cinematographic storyline
  • Large variety of gameplay forms and challenges: from 'beat' em up' style fights to pirate raids and naval battles
  • In-game engine and pre-rendered cut-scenes for more dramatic, cinematographic style
  • Various options for ship upgrade (additional guns of larger caliber, red-hot cannonballs, powder rockets, Gatling guns and other 'high end' weapons of 19th century)
  • Graphics based on RenderWare 3.6 technology and in-house technologies
  • Variety of cold-steel weapons, combo moves and firearms to use and master
  • Advanced role-playing system, allowing a numerous options to develop character’s skills and stats

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