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King Kong

Platform(s): GameCube, PC, PlayStation 2, Xbox
Genre: Action/Adventure
Publisher: Ubisoft
Developer: Ubisoft Montpellier

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'King Kong' (PS2/Xbox/PC) to be Unveiled at E3

by Judy on May 10, 2005 @ 11:25 a.m. PDT

Delve deeper into the film experience through alternative viewpoints designed to immerse the player into the action and truly "feel" the tension of the adventure. Unprecedented Alternating Gameplay Battle for survival on Skull Island in first-person as Jack Driscoll AND experience the staggering power of King Kong in third-person taking on massive beasts. By integrating Weta assets directly into the game engine, and taking a true cinematic approach, from both a visual and audio perspective, players are thrust directly onto the Skull Island where the dark jungles, over-sized environment and lurking danger become reality.

The King Kong area of Ubisoft's booth (#1300, South Hall) will be the largest ever created for a Ubisoft title, representing 40 percent of the entire booth and standing 20 feet (6 meters) tall. It will showcase the phenomenal creative results that are possible when industry-leading film and video game professionals come together to create a new paradigm in entertainment.

"Ubisoft is thrilled to be collaborating with Peter Jackson, Wingnut Films and Universal Studios Consumer Products Group to make Peter Jackson's King Kong video game an unforgettable experience," said Yves Guillemot, president and chief executive officer of Ubisoft. "The game exceeds any previous movie-based title in graphic quality and adaptation of a storyline while taking full advantage of the strengths of the interactive video game experience. Peter Jackson's King Kong will be Ubisoft's most impressive and successful game of 2005."

Beth Goss, executive vice president of Universal Studios Consumer Products Group added, "King Kong has provided the unique opportunity to put two visionary storytellers -- Peter Jackson and Michel Ancel -- together to create an extraordinary piece of interactive entertainment. This video game has been a great adventure, both in its development and in the experience it will deliver to players."

The King Kong Collaboration:

Michel Ancel, creative director at Ubisoft, regarded as one of the top innovative minds in the video game industry, and his team at Ubisoft's Montpellier (France) studio are working with Peter Jackson and Wingnut Films to capture and create the King Kong movie dynamics through a unique video game experience.

"It's an absolute pleasure working with Ubisoft on the video game," said triple Academy Award winner and King Kong director Peter Jackson. "Being able to collaborate closely together from day one is of utmost importance, which is why we've given Ubisoft unlimited access to every creative aspect of our film production. We really want the game and the film to be part of the same universe."

"We're amazed by Peter Jackson's creativity and what he brings to the project," said Michel Ancel, creative director at Ubisoft. "Peter Jackson's King Kong is a creation that closely follows the storyline of the movie, yet, as video games have the innate ability to do, will push the emotional tension of the film to even greater depths. We are incorporating content directly from Weta, some of which is exclusive, and creating unprecedented gameplay that will lead players into an emotional journey featuring epic battles, tough choices and a dynamic experience in a visually stunning environment."


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