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Indigo Prophecy

Platform(s): PC, PlayStation 2, PlayStation 4, Xbox
Genre: Action
Publisher: Atari
Developer: Quantic Dream
Release Date: Sept. 20, 2005 (US), Sept. 16, 2005 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Indigo Prophecy' (PS2/Xbox/PC) - 7 New Screens

by Rainier on May 26, 2005 @ 2:00 a.m. PDT

A free-flowing game during which players can assume the role of multiple characters and experience the game from multiple viewpoints, Indigo Prophecy allows players' actions to affect the plot by offering a scenario driven interactive experience. Through motion picture techniques such as actor direction, multi-camera views, motion tracking and a contextual music score, players find themselves intimately immersed in the game.

In Fahrenheit, a paranormal thriller, New York City is stunned by a series of mysterious murders, all following the same pattern: ordinary people are killing absolute strangers in public areas. Lucas Kane becomes another one of these murderers when he suddenly kills a stranger in a men's bathroom. Covered in blood, Lucas regains consciousness with no recollection as to why he committed murder. Hunted by police, Lucas must solve the mystery before being incarcerated for life.

PRODUCT FEATURES:

  • Choose to play as one of four characters including lead character Lucas Kane, Detective Carla Valenti, Detective Tyler Miles (Carla's partner) and Lucas' brother Marcus Kane;
  • Play through a total of 44 bone-chilling acts and manage the mental health of each main character by choosing the correct course of action and maintaining their psychological balance;
  • Special multi-view split-screen allows players to see what is happening in a different area of the game while playing through a particular scenario;
  • Motion Physical Action Reaction (MPAR) interface allows the player to make the same movement as his character on screen, which creates a physical identification between the player and his character;
  • Physical Action Reaction (PAR) interface is used during mini-game action sequences where the player has to move the analogue control sticks in the proper direction in order to succeed;
  • More than 50 stuntmen and actors were used to motion capture in-game characters in order to create the most realistic character models, dynamic cinematics and high-calibre, Hollywood-style action sequences.

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