Archives by Day

June 2021

Cossacks II: Napoleonic Wars

Platform(s): PC
Genre: Strategy
Publisher: CDV
Developer: GSC Game World

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


As an Amazon Associate, we earn commission from qualifying purchases.

'Cossacks II: Napoleonic Wars' - v1.1 Patch Available NOW

by Rainier on May 4, 2005 @ 1:21 p.m. PDT

Cossacks II will put gamers in control of one of six 19th-century nations as they wage war, secure alliances and work to economically and militarily defeat their opponents to become the dominant European power. With an enhanced 3D graphics engine, more than 150 unit types and a realistic troop morale system, "Cossacks II: Napoleonic Wars" will challenge armchair emperors to prove their mettle as they fight historical and historically inspired battles on an epic scale.

Get the Cossacks II v1.1 patch off WP (50mb)

Current patch to “Cossacks 2: Napoleonic Wars” updates the game from version 1.0 to 1.1.

Patch enables to speed up the game functioning on computers with low RAM up to 25%.

The following changes have been implemented to the game:

Artificial Intelligence and global game mechanics fixes:

  • Fixed several problems with troops under AI control.
  • Fixed a problem with units’ “sticking” in the buildings corners.
  • Fixed a problem on the 2nd map in “Skirmish” mode, when the peasants exceeded the bounds of their village.
  • Fixed a problem, when artillery limbers incorrectly showed from the fortresses and artillery depots.
  • Fixed a problem, when the game crushed on archers’ shooting.
  • Replaced incomplete grenadier’s troop with the complete one on the map “General Mobilization”.
  • Fixed a problem, when the reinforcements went fighting, instead of lining.
  • Fixed a problem, when cannons stuck on the roads.
  • Replaced French crew within the Congreve rockets gun with British one.
  • Fixed a problem in Multiplayer game, when the player couldn’t turn AI on.
  • Fixed a problem with artillery shooting, when the cannon stopped reloading on aim changeover.
  • Fixed a problem that prevented AI from replenishing the artillery crew.
  • Fixed a problem, when the life of several similar building was multiplied.
  • Fixed a problem that precluded the capturing of a zone when playing for attackers in Preisish-Ailau battle.
  • Fixed a problem, that made pack horses circle.
  • Fixed a problem, that interrupted peasants animation.
  • Fixed a problem that miss-synchronized the game on saved game loading in Multiplayer.
  • Added numeration for each turn in “Battle for Europe”.
  • Fixed a problem, that incorrectly selected two troops.
  • Added possibility to enter game nick in Russian.
  • Removed highlighting on the fulfilled tasks.
  • Fixed several problems with game miss-synchronization while playing through Internet.
  • Fixed a problem with mini-map scrolling, that caused lags to the game.
  • Fixed a problem with peasants’ selection through "Ctrl-P".
  • Fixed a problem with buildings selection through "Ctrl-B".
  • Fixed a problem that allowed to “Select idle peasants” from unfinished Town Center.
  • Fixed a problem when 2 players could choose different nations when playing for one side.
  • Added grey icon to the grenadiers upgrade, when the player has insufficient resources.
  • Fixed a problem with blockhouse in the 2nd mission of tutorial.
  • Fixed a problem with game save/load in 2nd mission that caused the game to “buzz”.
  • Fixed a problem, when the player-host, couldn’t create new game, before finishing the previous one.

Interface fixes:

  • Added hint to priests’ healing.
  • Fixed a problem with incorrect F1 hint to the current map.
  • Added notice in multiplayer game, that the player saved the game with corresponding name.
  • Added hint for the drummer’s training in barracks.
  • Fixed a problem with save/load under “Arcade mode” turned on.
  • Fixed a problem when F1 hint text changed after the game loading.
  • Russian symbols for the other players are now automatically transliterated.
  • Fixed a problem when bonus to attack was displayed incorrectly in info screen.
  • Fixed a problem that caused the letters in the saved games names to be recognized as hot keys.
  • Added field for IP-address entering in Multiplayer game.
  • Fixed a problem when letter in player’s name were recognized as hot keys.
  • Fixed a problem with buttons that control mini-map and with the floating damage during the tutorial.
  • Added confirming message when capturing enemy’s structures.
  • The player’s name now isn’t shorten when minimizing the map..
  • Added hot key to stop button - Escape.
  • Added text in F1 help in Multiplayer game.
  • Added paragraph between the strings in chat so the letters don’t block each other.
  • Fixed a problem with incorrect F1 help when the game is started.
  • Fixed a problem when building had soldiers’ hints (experience, morale, etc.).
  • Fixed a problem with priests’ info window.
  • Added password game indicator in Multiplayer game.
  • Reduced text-box for the password-entering window.
  • Added division of ingame messages into general and team ones.
  • Fixed a problem when the readiness of the players to the game canceled when the player changed the color.
  • Added button “Allow/Forbid automatic fire” to fortification structures (hot key F)
  • Added “Back to the chat button” in the room of Created game.
  • Fixed a problem that displayed "Buffer overrun detected!" message for Egypt in Battle for Europe.
  • Fixed a problem when the information on food amount above the mini-map displayed incorrectly.

Sound and Localization fixes:

  • Fixed several problems with sound and music on the volume adjustment.
  • Texts and dialogues in missions are now synchronized.
  • Fixed minor localization problems.
  • Fixed a problem in Single player that hid a part of the text.
  • Added hint for the bayonets to soldiers without an order.
  • Hot keys are now correctly localized for each localization version.
  • Added sound, when the Town Center is under attack.

Balance changes:

  • Improved maps balance in Skirmish mode.
  • Fixed a problem that enabled skirmishes between the allies on Embrasures map.
  • Now the scattered soldiers don’t shoot each other in Battles, if there were more than 2 players for the side.
  • Fixed artillery limit, now it doesn’t collide with other cannons.
  • Blockhouse now inflicts no damage to friendly troops.
  • Fixed a problem when the player could find out the enemy’s units-limit by clicking on the enemy’s building.
  • Fixed a problem with victory condition, when the player couldn’t defeat the enemy before eliminating all the peasants.
  • Now AI’s peasants don’t buzz when the building which they were to repair is demolished.


  • Fixed various problems in “Battle for Europe” mode.
  • Fixed a problem, that caused loading of the map, that had been selected before the initial loading.
  • Fixed a bug with fog of war on game’s loading.
  • Fixed a problem when the nation changed after restart.
  • Fixed a problem when save files didn’t load if their name contained @#$%^&*().

Related articles, Click here!

More articles about Cossacks II: Napoleonic Wars
blog comments powered by Disqus