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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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Turbine Secures $30M Funding

by Judy on May 9, 2005 @ 10:18 a.m. PDT

Turbine today announced that it has secured $30 Million in Series B equity financing. Already at the forefront of the exploding massively multiplayer online games market, Turbine's market potential has been reaffirmed with this investment support.

Tudor Ventures and Columbia Capital led the new round with additional funding from existing investors Highland Capital Partners and Polaris Venture Partners. In connection with the financing, Carmen Scarpa, a partner at Tudor Ventures, will join the company's Board of Directors; Jeff Patterson, a partner at Columbia, will be added as an observer.

" We are excited about adding the talent and expertise of these two great firms to the company," said Jeffrey Anderson, president and CEO, Turbine, Inc. "This investment demonstrates Turbine's commitment to being the premiere provider of online gaming in North America. We are excited that all four of our Series B investors are confident in Turbine's ability to deliver triple-A games and services."

Turbine develops, publishes and operates massively multiplayer online video games (MMOG). In addition to its award-winning Asheron's Call franchise, Turbine is producing and funding Dungeons & Dragons Online, the only MMORPG be based on the world-famous Dungeons & Dragons franchise. Turbine also recently acquired the exclusive MMOG rights to The Lord of the Rings and The Hobbit literary works by the world-renowned author J.R.R. Tolkien and is producing and publishing The Lord of the Rings Online.

"Turbine has emerged as one of the clear leaders in online gaming," said Carmen Scarpa, partner at Tudor Ventures. "Our commitment to Turbine is a validation of the Company's experienced management team, proprietary technology and outstanding market potential."

According to DFC Intelligence, individual subscriptions to MMOGs in North America, Europe and Japan topped more than 2.5 million and generated more than $400 million in revenue in 2004. The number of subscribers in those markets alone is expected to hit nearly 10 million by 2009 and generate more than $1.6 billion in revenue.

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