Archives by Day

July 2024


Platform(s): PC
Genre: Action
Publisher: Vivendi
Developer: Irrational Games

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


As an Amazon Associate, we earn commission from qualifying purchases.

'SWAT 4' - v1.1 Update Patch Available NOW

by Rainier on June 20, 2005 @ 12:22 p.m. PDT

SWAT 4 allows players to take control of a squad of up to five police officers tasked with performing dangerous operations such as high-risk arrests, hostage rescue and counter-terrorism. As the unit's commander, players must follow authentic police tactics as they breach and clear a concrete jungle filled with armed felons and innocent bystanders alike.

Get the SWAT 4 v1.1 Patch off WP (22/45mb)

Changes made With Patch (1.1)

  • Added multi-player versions of 3 single-player missions
    • MP-ConvenienceStore
    • MP-Hotel
    • MP-JewelryHeist
  • Added the SWAT 4 SDK, available as '' in the SWAT 4 installation directory (PLEASE NOTE THAT THE SDK IS NOT SUPPORTED!!!)
  • Added Massive Streaming Ad Support
  • Fixes for several exploits
    • Fixed UMP .45 JHP ammunition to have correct ballistics properties
    • ToggleBehindView console command no longer works in multiplayer
    • Fixed potential wallhack exploit
    • Fixed recoil negation keybinding exploit
    • Fixed exploit that allowed players to make themselves appear to be arrested
  • Improved validation for game content (INI files and binary packages)
  • Fixed crash in FD3DTexture::Cache
  • Fixed problem where kicking by ID would kick the wrong person
  • Fixed problem where player IDs would not display in the GUI in co-op games.
  • Admins can now set up to 256 IP Policies (i.e., for banning players) instead of the previous limit of 50.
  • Fixed problem where servers with 16/16 players would still show up when "Filter out full servers" was enabled
  • Fixed problem where incorrect server information would be returned when ping filtering was enabled
  • Fixed problem where only Rapid Deployment games would be returned when filtering servers for the Co-op game type
  • Fixed several issues related to language localization
    • Fixed issue with character not appearing in Russian localized SKU
    • Fixed cases where some game strings were localized preventing them from being properly translated in some regions
  • Fixed issue where server password characters were restricted in then password popup dialog but not in the server setup page. Server password characters are now completely unrestricted.
  • Fixed problem where if you switch from Internet to LAN during a server browser refresh some Internet servers would show up in the LAN listing
  • Fixed a problem where equipment selection would not work correctly in certain situations
  • Fixed problem where if your voice type was set to Random it would change in-game every time you pressed the o, m, or b keys
  • Removed unused network uplink code that was not necessary but would cause problems when enabled in INI files
  • Fixed problems with mirrors in the MP-Hotel map
  • Functionality added for Intel 915G/945G cards for SWAT 4
  • Increased default timeout for clients when reconnecting to a server. This should reduce the likelihood of users being disconnected during map changes due to long load times on older machines and some hardware configurations.
  • Small load time improvement

Related articles, Click here!

More articles about SWAT 4
blog comments powered by Disqus