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THQ Brings 'Gunstar Future Heroes' (GBA) To Europe - Screens

by Rainier on Aug. 26, 2005 @ 12:14 p.m. PDT

THQ and SEGA Europe today announced a co-publishing agreement for Gunstar Future Heroes for the GBA in all territories excluding North America and Asia. Gunstar Future Heroes is a 2D shooter offering the relentless action, precision gunplay, and brilliant visuals that have become the trademark of Treasure, the game's legendary development team.

"We're excited to be working with SEGA to bring Gunstar Future Heroes to PAL territories," said Ian Curran, Senior Vice President, European Publishing. "The game has an incredibly well-respected legacy and with Treasure once again taking charge of the development, we know we that we have a genre-defining product to bring to market."

"THQ continues to be a great partner for SEGA and our outstanding GBA line up," commented Matt Woodley, Creative Director SEGA Europe and America. "Gunstar Future Heroes deserves to be a huge success and with THQ's unrivalled understanding of the GBA market I'm sure it will be."

Sequel to one of the most critically acclaimed 2D games of all time, Gunstar Future Heroes sees its heroes, Red and Blue, fighting a desperate struggle to prevent a stone of great power from falling into the hands of an evil empire; an empire intent on resurrecting the nefarious God of Ruin. With both characters taking on the same adventure using different paths the explosive, the action-packed story changes depending on the chosen difficulty, giving the player the ultimate choice of six routes through the game. The player will hurtle through six action-packed levels using a variety of explosive weaponry including rapid-fire machine guns and lasers.

Key Product Features:

  • Amazing visuals max out the graphical capabilities of the Game Boy Advance.
  • A true sequel to the SEGA Genesis classic Gunstar Heroes, expanding the Gunstar world with all-new levels, bosses, and weapons.
  • Two different paths for gameplay, depending on the hero you choose to play as at the outset of the game.
  • A reasonable difficulty curve that will satisfy fans and newcomers alike.

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