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Dragonshard

Platform(s): PC
Genre: Strategy
Publisher: Atari
Developer: Liquid Entertainment
Release Date: Sept. 20, 2005

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Dragonshard' - v1.1.4 Update Patch Available NOW

by Rainier on Sept. 21, 2005 @ 7:00 p.m. PDT

Lead your warriors underground, to thrilling RPG-style dungeon campaigns that affect the myriad maneuvers above. Control armies of haunting power from another time, another plane, another bloodline, in this innovative fantasy experience from the legendary worlds of Dungeon & Dragons.

Get the Dragonshard v1.1.4 patch off WP (20mb)

Install Instructions

1. Locate the downloaded patch (Dragonshard_Patch-v1.1.4.exe) and double-click it
2. Follow the on screen instructions.

File Details

This section lists the fixes and refinements included in this update.

This patch addresses many issues in Dragonshard. Some of the more significant issues are outlined here:

- A few multiplayer desynch issues were fixed.
- A couple of multiplayer connection issues were fixed.
- Many interface tweaks and fixes were made.
- Fix for units getting stuck when trying to move.
- Cheat death no longer gives experience if the unit does not die.
- Charm and disintegrate spells now work on an entire squad.
- Fixed a lockup with Kael using Vorpal Dagger on a hydra.
- The Immolation for the Phoenix now properly shuts off after spell energy is exhausted.
- Warforged Titan health reserve jumps to 85% (rather than 50%) when they get disabled.
- Fixed some issues with purchasing artifacts at the Campaign Reward Screen.
- Fixed miscellaneous population bugs.
- Fixed bug with units being knocked out of the Gelatinous Cube and immediately dying.
- Fixed bug with saving skirmish games using alternate win modes.
- Improved functionality of the Wartorn Felldrake, especially with its Ram ability.
- Improved functionality of the Cryohydra and Pyrohydra, making them much more deadly.
- Fixed issue with lack of visibility in the Underworld when in Spectator mode.
- Improved timing for cinematic dialogue.
- Improved the balance of the missions.
- Added a timer bar for summoned units such as the Minotaur.


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