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Stubbs The Zombie: Rebel Without a Pulse

Platform(s): PC, Xbox
Genre: Action
Publisher: Aspyr
Developer: Wideload Games

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'Stubbs The Zombie: Rebel Without A Pulse' - Demo Available NOW

by Rainier on Jan. 10, 2006 @ 7:45 a.m. PST

Stubbs the Zombie: Rebel Without a Pulse puts players in control of a wisecracking zombie named Stubbs, who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies.

Get the Stubbs The Zombie demo off WP (230mb)

Thank you for installing Stubbs the Zombie in Rebel Without a Pulse Demo. We hope you enjoy our game. This file is intended to be read before playing the game and to be used in case of any problems encountered during use.


From the Executive Producer of Halo, comes Stubbs the Zombie in Rebel Without a Pulse. You play as Stubbs, an undead antihero who takes on a futuristic city using nothing but his own carcass and the weapons of his possessed enemies. This third-person action game uses the Halo engine and integrates tongue-in-cheek humor and a strong storyline with innovative combat. Be the Zombie!

(1) System Requirements

Operating System: Windows 2000/XP
CPU: AMD or Intel 1.2 GHz, 2 GHz or faster recommended
Memory: 256 MB or higher, 512 MB recommended
Sound Card: DirectX 9.0c compliant, Sound Blaster(r) X-Fi(tm) series card recommended
Video Card: 64 MB DirectX 9.0c video card (see supported list)

Supported Video cards*:
NVIDIA GeForce FX 5200, 5300, 5500, 5600, 5700, 5800, 5900, 5950, 6200, 6500, 6600, 6800, 7800
ATI Radeon 9500, 9600, 9700, 9800, X300, X600, X700, X800, X850
*Intel Extreme Graphics and SiS chipsets not supported

(2) Removal Instructions

1. Open up the Control Panel.
2. Launch Add-Remove Programs.
3. Select Stubbs The Zombie Demo.
4. Click Change/Remove and follow the on-screen instructions.

(3) Playing the Game

Stubbs begins his new life in the heart of Punchbowl, Pennsylvania. He doesn't know where he is. He doesn't remember who killed him, or why. Only one thing is certain: Stubbs is a changed man, with new abilities... and appetites. As he roams the streets of Punchbowl, searching for answers and brains, Stubbs can do many things mere mortals cannot.

ZOMBIE STRENGTH: For a man buried in soft peat for almost thirty years, Stubbs has remarkable muscle tone. As you progress through the game, you will find that Stubbs' brute strength can allow access to areas that might otherwise be closed to you. Simply walk up to a door, window, or other barrier; if Stubbs can smash through it, an indicator will appear onscreen.

Your zombie strength also allows you to tear an arm off an enemy and use it like a baseball bat. This strength can only be used on people with helmets, after you have worn them down or from behind on someone you've stunned with unholy flatulence. Approach the enemy and press the Y button to tear his arm off.

ZOMBIE SPRINT: Rigor mortis set in long ago, so Stubbs usually moves at an easy, shambling pace. Run in one direction long enough, though, and he'll break into a zombie sprint. It's no four-minute mile, but it's faster than walking.

THE HAND: Stubbs can detach his left hand, throw it, and move it as a wholly independent character. The hand is fast, maneuverable, and expendable; if it is lost or destroyed, Stubbs can grow a new one. The arm is extremely fragile and vulnerable to attack, so stealth is required to use it successfully. Also, while controlling the hand you have no control of Stubbs, so it's important to hide in some out-of-the-way corner before sending the hand out into the world. Apart from the cheap thrill of self-amputation, and the possibilities for exploration, you can also use it to possess other characters in the game.

POSSESSION: If you can sneak the hand up on another person and clamp it onto the back of his or her skull, you will possess that person - giving you access to their weapons and other abilities. Because possessed characters are not always recognized as such by their friends, they are perfect for launching sneak attacks. A posse of angry militiamen hunting for Stubbs can disappear in an instant if Stubbs uses the Hand to possess one of them and turn his weapon on his friends.

GUT GRENADE: Appendages aren't the only body part Stubbs can regenerate. With enough brain juice, Stubbs can also regrow his internal organs, which are remarkably explosive. The gut grenade explodes after a few seconds, or can be remotely detonated by pulling the trigger a second time. The grenade sticks to enemies on impact.

UNHOLY FLATULENCE: With a diet consisting entirely of human brains, it's not surprising that Stubbs will occasionally need to let one fly. Apart from peeling paint off walls and sterilizing farm animals, it will leave others caught in its area of effect incapacitated as they gasp for breath, The flatulence attack will also cause some damage to enemies close to Stubbs.

SPUTUM HEAD: Stubbs can pull his head off his body and roll it like a bowling ball. It is less than perfectly spherical, so controlling it requires care and effort. Why risk losing your head at all? Because it can knock people down, and spit deadly zombie sputum at people while rolling past them, infecting them and turning them into zombies. At the end of the head's timed run, it explodes with a stronger effect than the gut grenade. The head can also be detonated remotely before the end of its run by pressing the White button a second time.

AN APPETITE FOR DESTRUCTION: Being a zombie, Stubbs has a strict dietary regimen: brains, and lots of 'em. Many of Stubbs' other abilities - the hand, the head, unholy flatulence and gut grenades - are dependent on Stubbs getting his recommended daily allowance of delicious brain juice. Generally speaking, civilians are weak; Stubbs can run right up to them and press theY button to eat their brains. Other characters may put up more of a fight; Stubbs will first have to pummel them into submission before he can nibble on their noggins. When they start swaying and groaning, it's time to strike. If you don't want to go to all that trouble, it's often possible to sneak up behind a victim while they're distracted and press the Y button for a one-button Stealth Brain Gobble. It's also possible to jump up above your prey (using your Zombie Strength) and press the Y button on the way down to perform an Airborne Brain Eat.

ZOMBIFICATION: Eating brains isn't just a quick route to a cheap meal. When you kill your opponents (whether by eating their brains, blasting them with toxic flatulence and sputum or simply beating them to death), they rise again as fellow zombies. They're not quite as smart or charming as Stubbs, but they have the same primal hunger for human brains, so you do have something in common. Because each converted human is one fewer enemy and one more ally, building and maintaining a zombie horde is crucial to beating the game's biggest encounters. One zombie may not be enough to stop certain enemies, but twenty zombies will definitely make a dent. Zombies also make excellent meat shields, providing moving cover for Stubbs and allowing him to close the gap on large groups of armed enemies. If your zombie horde is big enough, anything is possible.

ZOMBIE GUIDANCE: Although the zombies you create will attack other humans when possible and generally attempt to follow Stubbs, there are times when you will want to give them some guidance. If you'd like to call a group of zombies over to you, stand still while looking at them and press the Y button. Conversely, if a zombie is in your way, walk up to him and press the Y button to shove him in the direction Stubbs is facing. Please note that some zombies may not respond when Stubbs whistles; remember we're talking about the mindless undead here.


Forward W
Backward S
Right D
Left A
Jump spacebar
Crouch C

Brain Eat E
Unholy Flatulence F
Gut Grenade Right Mouse Button, X
Hand H
Head G
Use/Activate E

(4) Notes

(i) Game Pad Support

Supported Game Pads: Logitech Cordless Rumblepad 2, Logitech Dual Action, Nostromo Speedpad N52, Nostromo N45, Nostromo N50, XBOX controller through USB Adapter, Logitec Rumblepad 2.

(5) Aspyr Technical Support

If you are having problems installing or using this software, we want to help. You should read through this Read Me file before contacting Aspyr Technical Support. Please ensure that your computer meets the minimum system requirements that are listed on the bottom of the box. Our Technical Support representatives will not be able to help customers whose computers do not meet these requirements. So that we can better help you, please have the following information ready:

Complete product title
Exact error message reported (if any)
A brief description of the problem
Your computer's processor type and speed
Amount of RAM (MB, GB)
Make and model of your video card (ATI, Nvidia)
Speed of your CD-ROM or DVD-ROM (16x, 4x, etc.)
Windows Version

Contact us over the Internet:

If, after reviewing all the known issues in this Read Me file, you are still having difficulties, please visit our online technical support page at If your problem is not currently listed, then please gather all information regarding the problem, including attempts to resolve the problem, error messages, and computer specifications and fill out the detailed support form located at This form will then be sent to Aspyr Media Technical Support.

Contact us by Phone:

You can also contact us by phone by calling (512) 708-8100. Note that this number is for technical assistance only. No hints and tips will be given out over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and prepared to provide all necessary information about your computer.

You can also contact Aspyr Technical Support using one of the following options:

Aspyr Media, Inc.
P.O. Box 5861
Austin, TX 78763-5861

Fax: (512) 708-9595

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