Archives by Day

Space Empires V

Platform(s): PC
Genre: Strategy
Publisher: Strategy First

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Space Empires V' - v1.08 Patch Available NOW

by Rainier on Oct. 17, 2006 @ 11:21 a.m. PDT

Space Empires V completely updates the user interface, and takes the player into a real-time rendered 3D universe. Watch space battles play out in glorious detail with realistic effects. Expand, Explore, Exploit, and Exterminate in a huge, living, breathing galaxy.

Get the Space Empires V v1.08 Patch off WP (18mb)

Version 1.08:

1. Fixed - The Alliance Chambers button in the Empires window would enable when it shouldn't.
2. Fixed - Combat would end if enemy forces were moving away but an enemy planet was getting closer.
3. Fixed - In the Create Design window, Auto Complete would sometimes cause a crash.
4. Fixed - Help Text would flash on screen if mouse passed over help control.
5. Fixed - For Simultaneous Game Processing, added mini-progress bars to the main progress bar. Blue is
the complete turn processing, green is the movement execution, and red is combat execution.
6. Fixed - Remote Mining was not showing in the ship's "Production (Net)" field.
7. Fixed - Remote Mining was causing a crash during End Turn processing.
8. Fixed - Status Icons would sometimes overlap the Ship Portrait border.
9. Fixed - Bottom panels were showing after multiplayer simultaneous game was created.
10. Fixed - Bottom panels would show for the host after changing players computer control.
11. Fixed - In the Empires window, the treaty name in the empire's list would overflow the list. This has
been changed to show "None", "War", or "Yes".
12. Fixed - If you had a treaty which prevented treaties with other empires, you could not propose changes
to the treaty or accept treaty changes with the empire you had the treaty with.
13. Fixed - Alt-tabbing out of the Communicate window would cause a crash.
14. Fixed - The treaty name on the Communicate window could overflow the box it was in.
15. Fixed - Added back launch rates to components. Units will now be launched at a given rate and your
ship will launch 1 unit per launch bay at that interval. Launch and Recover is unlimited in
a normal game turn.
16. Fixed - Some combat effects were not taking into account a modified time rate.
17. Fixed - The SystemsNames.txt file would crash the game if it had over 16,380 names in it.

Version 1.07:

1. Fixed - Mounts would not be loaded correctly after a Select Ship Size in the Create Design Window.
2. Fixed - The help text was in the wrong place on the Vehicle Design report.
3. Fixed - Mothballed ships still had crew.
4. Fixed - The Unmothball order would always fail.
5. Fixed - Speed up for loading of Components List on the Create Design window (especially when a mount
was selected).
6. Fixed - The AI would sometimes research tech areas that it didn't have access to.
7. Fixed - You can now click and type in an amount on the Transfer Cargo and Transfer Units windows.
8. Fixed - Increased the indent for cargo items on the Transfer Cargo and Transfer Units windows.
9. Added - Population now shows the number present in millions on the Transfer Cargo window.
10. Added - Added a "Condensed View" button to the Transfer Cargo and Transfer Units windows. When
moving units in Condensed View, all undamaged units will be moved first. You cannot right-click
a group of condensed units to get a report.
11. Fixed - Decreased slow down of game when large number of units were launched in combat.
12. Fixed - Fighters will no longer form a cloud and a pole when launched in combat.
13. Fixed - Unit textures in combat would be lost when the game was alt-tabbed.
14. Fixed - You would sometimes get a lockup when large numbers of units were destroyed in combat.
15. Fixed - You would sometimes get an Access Violation when you closed combat.
16. Fixed - Some speedups for combat.
17. Added - Added "Space Combat Ends Only When Time Up Or No Enemies" field to Settings.txt to allow modders
to prevent combat from ending when enemies are moving away from each other.
18. Fixed - Ability "Planet Population Happiness" was working backwards.
19. Fixed - Cleanup and fixups for happiness.
20. Fixed - Removed launch and recover rates.
21. Changed - Decreased the size increase per level for Fighter Bays and Mine Layers.
22. Fixed - Unit space combat speed was using ground movement.
23. Fixed - Moving units from the Storehouse was not quite working correctly.
24. Fixed - Canceling an "Add Strategy" on the Empire Options window would lockup the window.
25. Fixed - Fleets were regaining supply and ordnance after each turn with no Resupply Depot present.
26. Fixed - Atmosphere Conversion was working in turns not years.
27. Changed - Decreased Shield Regenerator amount.
28. Fixed - "Component - Regeneration" ability was not working.
29. Fixed - "Shield Generation From Damage" ability was not working.
30. Fixed - "Component - Damage Resistance" ability was not working.
31. Fixed - Point - Defense should no longer be effected by time rate.
32. Fixed - "Combat Movement" ability was not working.
33. Fixed - Solar Generators were not working.
34. Fixed - Loss of crew was not decreasing ship's abilities.
35. Fixed - Toxic Injector was not killing crew.
36. Fixed - Results of Ship states:
No Supply - 1 movement point. Cannot cloak.
Critical Failure - Half normal movement points. Cannot resupply or reordnance others.
Half attack and defense modifier. Cannot cloak.
Mothballed - 0 movement points. Cannot resupply or reordnance others. Cannot cloak.
0 Supplies and Ordnance. 0 Crew. 0 Shields. 0 attack and defense modifier.
No spaceyard capabilities.
Cloaked - Cannot resupply or reordnance others. No spaceyard capabilities.

Critical Failure = Loss of your bridge, all life support, all crew quarters, or all your crew
(a Master Computer when present, replaces the previous criteria).
37. Fixed - "Use Component" order was not enabling.
38. Fixed - In a Simultaneous Games, Sector View position changes were not being kept.
39. Fixed - Not having the combat grid on in space combat would cause the map to not expand automatically.
40. Fixed - Enter and Exit warp points sounds were switched in the game.
41. Fixed - The option button for resources on the Select Package window was not working.
42. Fixed - Clicking the Plus or Minus button in a selection list would often fire the doubleclick.
43. Fixed - Date text on received messages was overflowing the list on the Empires and Communicate windows.
44. Fixed - "Allow Intelligence" setting in Game Setup was not working.
45. Fixed - "Allow Tech Gifts" setting in Game Setup was not working.
46. Fixed - Game Setup window should not mention tributes which don't exist.
47. Fixed - You could get vehicles with no movement to move when selected with a group with a mover included.
48. Fixed - The Ship List was selecting all items on a refresh instead of maintaining old selections.
49. Fixed - Planet's with zero population will still be owned by their original owner in combat until all
population, units, and facilities are destroyed.

Version 1.06:

1. Fixed - Clicking and holding the thumb button Component Report would cut out if the mouse left the scroll bar.
2. Fixed - Text wrapping was cutting words in the middle.
3. Fixed - Some fields on the Component Report were overflowing their boxes.
4. Fixed - "Weapon Explosion Effect Name" field in Components.txt should be working now. You can specify either a
random "Specific Type" or an "Effect Name".
5. Fixed - Multiline Edit boxes were not word wrapping correctly.
6. Fixed - Sometimes the text in the last column of a big list would overlap the scroll bar.
7. Fixed - Carriage returns weren't displaying correctly in Multiline Edit boxes.
8. Fixed - More characters are usable in the Edit boxes and Multiline Edit boxes.
9. Fixed - Added a maximum length to the amount edit box so that it cannot be overflowed.
10. Fixed - The number pad was not working for typing in numbers.
11. Fixed - End of Turn reminder will not specify research if you have attained all tech levels.
12. Fixed - Small size log pictures were not drawn correctly.
13. Fixed - Condensed the small picture and no picture log reports.
14. Changed - "Salvage Value" to "Orders" on the Ship Report and Unit Group Report.
15. Fixed - Construction Queues were not building multiple items in separate groups.
16. Fixed - Multiple constructions of items condensed into single log item reports.
17. Fixed - Moved log buttons "View" and "Reply" to the same line.
18. Fixed - You can't remove the last 1M population from a planet.
19. Fixed - Seekers were not taking into account firing point (mainly for planets) to determine if weapon should
be fired (if target would move out of range during travel time).
20. Fixed - Weapon mount range bonuses were not being applied.
21. Fixed - Random empires would sometimes have the same flag as a created player.
22. Fixed - Point Modifiers were not being applied properly to planet point production.
23. Fixed - Ships given the "Colonize" order would move 1 sector even if they had no movement remaining.
24. Fixed - Repeat Build was allowing amounts to decrease to zero.
25. Fixed - Empire Options for "Show Grid Lines" and "Show Warp Lines" were not working.
26. Added - Added fields to Settings.txt for setting quadrant map colors.
27. Fixed - Population amount modifier to construction queues was not being shown in the Abilities list.
28. Fixed - Hardy Industrialists bonus was being applied twice to planetary space yards.
29. Fixed - "Role", "Fleet Experience", and "Strategy" were not showing help on the Ship Report window.
30. Fixed - "Strategy" field was not showing help on the Planet Report window.
31. Fixed - In the Cargo Transfer Window, you can now move multiple items of the same type from the Storehouse.
32. Added - The Vehicle Design report now shows the component the mouse is over.
33. Added - The Create Design window now shows the component the mouse is over.
34. Added - "Attack", "Defense", "Turn Rate", and "Acceleration" fields to the Vehicle Design Report.
35. Added - "Attack", "Defense", "Turn Rate", and "Acceleration" fields to the Create Design window.
36. Fixed - Attack and Defense modifiers from vehicle sizes were not being applied.
37. Fixed - Music would stop when you loaded a game.
38. Fixed - Damage Types file now supports decimal percentages.
39. Fixed - Cargo mouse over display was not working for the Combat Piece reports.
40. Added - Empire options under "Display" to select whether to see a Component's Section, Level, Damage, and Mount
on all component grids.

Version 1.05:

1. Fixed - The resources amounts on the Select Package window would not change.
2. Fixed - On the Set Construction Queue window, the "In Existence" was always zero for facilities.
3. Changed - On the Set Construction Queue window, the "In Existence" field will now include
all versions of this object regardless of level.
4. Added - "Lock System View" button at the top of the Orders panel.
5. Note - To use Automatic Moveto for Construction Queues, you need to define a waypoint where you
want the ships to moveto. Then in the Set Construction Queue window, select Queue Settings
and scroll the list to the bottom where you can choose that waypoint as a Moveto location.
6. Fixed - Changed Planet Temperature formula so its not quite so cold.
7. Changed - You can no longer change your intelligence defense spending. It is automatically set to the
remainder after your attack spending is deducted from 100%.
8. Added - Scrollbar to the Weapon Report so that damage at range can be scrolled through a distance of 300.
9. Added - "Override InvConfiguration Slots" to the Mod_Definition.txt file. If this field is set TRUE, then
all Inventory Configurations will be read from the file "Override_InvConfiguration_Slots.txt" in the
mod directory (the flag [%EmpireName%] from VehicleSizes.txt will be set to "" and the name will be
trimmed).
10. Fixed - Revised Help Text from Chris Traber.
11. Fixed - Size for Small Supply Storage and Small Ordnance Storage reduced to 2.
12. Fixed - Select Colony Type window was not responding to the Return key and not selecting an item on double-click.
13. Fixed - Sometimes in Sector View, you could move planets.
14. Fixed - Sometimes ending the Sector View would show the Simulator window.
15. Fixed - Log window should jump to the top most message at the beginning of a turn.
16. Fixed - In a Combat Replay, the targeting icon should not show over enemy ships.
17. Fixed - In a Combat Replay, you should not be able to right-click to give orders.
18. Fixed - In combat, you shouldn't be able to see movement destinations and weapon targets for computer controlled ships.
19. Fixed - Construction Queues were absorbing their full resource rate regardless of the cost of the items being built.
20. Fixed - Units were not showing any supplies or ordnance in combat replays.
21. Fixed - Game was changing Speaker Configuration to Stereo.
22. Fixed - If a minister style wasn't selected when creating a new empire, no default strategies would be loaded.
23. Fixed - Victory Conditions and Racial Traits were using the wrong style of option box.
24. Fixed - Lists with option buttons or check buttons will allow you to select the text to toggle the option.
25. Fixed - Some Lists with options buttons or check buttons were highlighting the row you clicked on.

Version 1.04:

1. Fixed - In SystemTypes.txt, the "Ring" position would not register rings 10 or above.
2. Fixed - Closing the Political Message Report would cause a crash.
3. Fixed - Sometimes damage to a planet would cause a crash.
4. Fixed - A planet's condition of "Plague" should show in red.
5. Fixed - A planetary plague was not showing in the Planet Report "Planetary Damage".
6. Fixed - Weapon Damage Type in the Components.txt file is now a formula.
7. Fixed - The Plague Bomb was only doing Plague Level 1 damage.
8. Fixed - Fleets were using more movement than they should.
9. Fixed - Fleets were getting one movement even if they had zero movement.
10. Fixed - Fleet were using more supply than they should.
11. Added - Popup Help Text Delay to game options. The default is 0.5 seconds.
12. Fixed - In the Create Design window, available mounts would not be reloaded when the Vehicle
size was changed.
13. Fixed - You could exceed the maximum tech level in research if enough points were spent.
14. Fixed - In Player Setup - Technology, you would retain tech levels even if you removed the prerequisites.
15. Fixed - In Player Setup - Technology, you could click disabled buttons to change tech.
16. Fixed - Occasional Access Violation when shutting down the game.
17. Fixed - Combat Replays were not always playing. To get rid of bad combat replays, all combat replays from
games earlier than 1.04 will be deleted (on game load).
18. Fixed - The Set Construction Queue window was not showing the Usage Rate based on Emergency Build.
19. Fixed - Return now works for OK on the Login window.
20. Fixed - Vehicle Designs and Vehicle Sizes were not showing maintenance reductions.
21. Fixed - In Player Setup, picture lists were showing large gray bands.
22. Fixed - Lists were enabling their buttons incorrectly.
23. Fixed - In Create Design, if you pressed Create, then Escape, the wrong window would dissappear.

Version 1.03:

1. Fixed - Accepting an alliance would cause the game to lockup.
2. Fixed - Empire Icon spacing for an Alliance report on the Empires window was off.
3. Fixed - Alliances were not showing moods on the Empires window.
4. Fixed - Alliance Report was displaying blank.
5. Fixed - In the Alliance Chambers window, the text for proposals was offset.
6. Fixed - Alliances were not getting or generating First Contact messages.
7. Fixed - Communicate window had text offset for Alliances.
8. Fixed - When viewing a message, the interior of the report would not move with the window.
9. Fixed - Revised Help Text from Chris Traber.
10. Fixed - "Upgrade Facilities" was replacing facilities in the construction queue with facility upgrades.
11. Fixed - In the Create Design window, if you were holding a component and used Shift to delete a
component, the design stats would not get updated.
12. Fixed - Some of the big list windows were still changing highlights under a popup window.
13. Fixed - Some of the reorder items in the Empire Options window were not performing Move to Top and
Move to Bottom correctly.
14. Fixed - Units viewed in Sector View would not "give back" their supplies and ordnance to their Unit Group.
15. Added - Component highlight information on the Ship Report for Components and Cargo.
16. Fixed - Help Text on the Units Group Report was backwards for Orders and Units.
17. Added - Component highlight information on the Unit Group Report for Units.
18. Added - Component highlight information on the Planet Report for Cargo.

Version 1.02:

1. Fixed - Items in a construction queue would not be constructed if the empire could not
provide the full resource usage of the queue.
2. Fixed - The Empire Options window would allow lists under windows to be clicked.
3. Fixed - The Log would show multiple tech level gains in the same area with the current
tech level.
4. Fixed - Alt-Tab would cause order buttons to blank out.
5. Fixed - Moving through an enemy minefield would cause an error.
6. Fixed - Cultural Achievements and Intelligence Achievements were not working correctly.
7. Fixed - On the Intelligence window, Estimated Intel Expenditures were not correct.

Version 1.01:

1. Fixed - The recalculation of Warp Transit Order would sometimes cause an Access Violation.
2. Fixed - Clicking on "Racial Traits" in the Empire Setup window would cause an Invalid Index error.
3. Fixed - In the Empire Setup window, random selection would allow you to get a Gas Giant
with a None Atmosphere. There is also an added warning message as a fail safe.
4. Changed - Selecting a "Gas Giant" atmosphere type will no longer restrict the Planet Types.
5. Fixed - In combat, once you entered into an order mode such as "Fire Specific On Target"
but had no valid targets, then there was no way out of the mode. Also, when in an order
mode, the select region box should not display.
6. Fixed - After turning Autotargeting off, using "Fire Specific On Target" would set the vehicle
to have autotargeting for all untargeted weapons.
7. Fixed - In Simultaneous Games, duplicate designs were showing up.
8. Fixed - AI Setup was not researching correctly.
9. Changed - Increased the tech points for the 3 starting tech levels.
10. Fixed - Message boxes were not responding to the Return key as clicking the OK button.
11. Fixed - The mousewheel would not work if the mouse was over the thumb or arrow buttons.
12. Fixed - In windowed mode, the mouse coordinates for the mousewheel were off by the size of the
window border.
13. Added - End of Turn confirmation information.
14. Added - On the System window, you can hold Ctrl and right-click to perform a Move order (or
an Attack order if the sector you click on has a visible enemy present).
15. Fixed - Blue line under large green planet.
16. Fixed - Space & Ground Combat hotkeys were misassigned.
17. Fixed - Sound clips on full screen windows were not being played (until the window was closed).
18. Fixed - The Load/Save window was not supporting double clicks.

Version 1.00:

1. Note - Release Version

Related articles, Click here!


More articles about Space Empires V
blog comments powered by Disqus