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Stronghold Legends

Platform(s): PC
Genre: Strategy
Publisher: 2K Games
Developer: FireFly

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Stronghold Legends' - v1.1 Patch Available NOW

by Rainier on Oct. 19, 2006 @ 4:48 a.m. PDT

Stronghold Legends builds on the fantastic Stronghold heritage with beautifully crafted visuals and the epic legends of the middle ages. It features a range of new innovations including, three unique castle styles to build, three landscapes to fight across, spectacular magic themes, fearsome monsters to overcome, a completely new strategic conquest style of play, and a range of exciting new multiplayer modes.

Get the Stronghold Legends v1.1 Patch off WP (15mb)

Stronghold Legends v1.1 Fixes:

  • Capture the Flag and Economic War icons removed from Custom Skirmish.
  • Options tabs appear to be selectable even though they are unusable.
  • At some resolutions the player looses the ability to see and select some user created maps.
  • The player is unable to order the dragon to attack structures.
  • Units on top of gatehouses do not take damage when the gatehouse is destroyed.
  • The title for user maps is always "Enter the Dragon"
  • Previously selected troops will remain selected after clicking on a building.
  • The single building sleep button does not stop the building working.
  • In some formations troops will move twice as fast when the user double clicks the right mouse button.
  • In resolutions other than 1024x768 users are unable to see all save games in the load window.
  • In resolutions other than 1024x768 not all maps are shown in custom skirmish and multiplayer lobbies.
  • Mission Tutorial information can sometimes scroll slowly.
  • In high resolutions on widescreen mouse selection cursor becomes inaccurate.
  • Map transfer system implemented.
  • Wood symbol appears when the carter horse is attacked and killed whist carrying weapons.
  • The stone from the lookout tower smashes and then floats downwards slowly.
  • Units can climb terrain that they should not be able to climb.
  • In the map editor the user can place water under units.
  • Mouse control is lost when user goes into QuickLook, then alt-tabs out to the main menu, then re-enters the game.
  • Troops walk over armoury when embedded in wall.
  • User is able to adjust the difficulty level mid-game when difficulty is pre-set.
  • When clicking on a peasant that says "Do you ever get that feeling of de ja vu?" there is no audio

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