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F.E.A.R.

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: Vivendi
Developer: Monolith

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'F.E.A.R.' - v1.08 Patches, SDK and Server Available NOW

by Rainier on Oct. 20, 2006 @ 12:10 p.m. PDT

The story begins as an unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound. The government responds by sending in Special Forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been literally torn apart. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain this crisis before it spirals out of control.

Get the F.E.A.R. v1.08 Patches/Servers/SDK off WP (20/300/500mb)

This update is for any version of F.E.A.R. and brings it up to v1.08. This is a required update.

Update Notes - Multiplayer:

  • Added ability to pick up and reuse Proximity Mines and Remote Detonators that were thrown by yourself.
  • Limited support for Spectator Mode in objective (CTF, Conquer All, and Control) game modes.
  • Added code to improve spawn with buddies system in team game modes. Will be noticeable only in Stockpile and custom maps.
  • Player kill/death messages are now shown in both system and chat messages. Player kills and deaths will only be displayed in the system message area.

Update Notes - Single-player:

  • Fixed bug where trying to start a game for the first time after switching from multiplayer to singleplayer would give a "Disconnected from Server" error.

Update Notes - Global:

  • Added widescreen support.
  • Fixed bug where FEAR.exe would not always start when switching from FEARMP.exe to FEAR.exe.


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