Content creation is getting an extra-special twist in this milestone. When creating content for levels 15-30 a while back, each Mission Designer was given the responsibility for creating all the content for a single port in the game. This time around, Content Lead Jess Lebow (formerly the Guild Wars World Designer) has assigned every Mission Designer a nemesis – another member of the department – and asked each opposing pair of Mission Designers to create dramatic tension by developing competing storylines for the level 31-50 content. Every story will have two distinct sides as Flying Lab pits Mission Designer against Mission Designer as dueling partners in creating intriguing storylines for high-level players.
Some additional highlights from Milestone 22 include the following:
- · Extensive work on Avatar Combat styles for swords and rapiers
- · Extensive high-end, faction-based content for players level 30 to 50+
- · The addition of 200+ new missions
- · The addition of new environments, like black markets, jails and taverns as well as numerous new ports, villages, and frontier towns for British, French, Spanish and Pirate factions
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