Get the Armed Assault German v1.01 Patch off WP (14mb)
Armed Assault 1.01 fixes :
Performance:
- Significantly improved general performance of the German version
- Improved performance on shading detail and texture detail very low
- Optimized grass implementation
- Fixed bug in texture management: All textures could have been thrown away under certain conditions
Stability and Security:
- Some crash opportunities in multiplayer fixed.
- Crash when out of videomemory fixed
- Removed function exportLandscapeXYZ
AI:
- Pathfinding improvements
- Combat reaction improvements
Multiplayer:
- Dedicated server related improvements
Campaign:
- Improved missions endings in various conditions
- Fixed mission duration info
ENGINE CHANGE LOG
- 1.01 - Fixed: Some users disconnected from the MP session after several minutes
- 1.01 - Fixed: Modified config test is obsolete and no longer supported. Use verifySignatures=1 in the server.cfg to verify data are not modified by clients. Note: this currently prevents using any 3rd party addons as they are not signed.
- 1.01 - Fixed: Lowering terrain grid increased overall settings indication.
- 1.01 - Fixed: Window flags changed to improve full-screen window border handling.
- 1.01 - New: Support for improved UI in dialogs during joining to dedicated server
- 1.01 - Changed: normal maps are not used when using "shading quality" "very low"
- 1.01 - Improved: AI pathfinding failing less often now
- 1.01 - Removed: function exportLandscapeXYZ
- 1.01 - Fixed: Tonemapping was not involved in the flare color calculation
- 1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique
- 1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques
- 1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions
- 1.01 - Fixed: crash when out of videomemory
- 1.01 - Fixed: AI sometimes did not react to change formation command
- 1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known.
- 1.01 - Fixed: AI sometimes planned path through walls
- 1.01 - Fixed: AI sometimes did not found path around mountains
- 1.01 - Fixed: Message: No entry 'binconfig.bin/CfgMarkers.'
- 1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets
- 1.01 - Fixed: Possible crash when exiting multiplayer game.
- 1.01 - Fixed: Possible crash when hosting MP session
- 1.01 - Fixed: LOD selection for clutters was not working properly
- 1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees
- 1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed
- 1.01 - Fixed: Crash in multiplayer lobby screen
- 1.01 - Fixed: Debriefing - mission duration info was wrong in campaign
- 1.01 - Fixed: Command interface, with ALT held should move cursor
- 1.01 - Fixed: Improved AI reaction to soldier being hit nearby.
- 1.01 - Fixed: Improved AI reaction to friendly units observed being killed.
- 1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.
- 1.01 - Fixed: Unicode used for dedicated server console output.
- 1.01 - Fixed: Unicode used for debugger output (OutputDebugString)
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