“Fable 2” will be a true sequel to the original, offering even more choices and building on the core gameplay theme of “Fable” where your every choice continually defines who you become, allowing you to truly live the life you choose.
Peter Molyneux, Lionhead Studios’ chief executive officer sees Havok’s technology as instrumental in helping the Lionhead development team to innovate and to get to the creative part of the development process earlier in the development cycle. Says Molyneux “Using Havok’s technology means that we don’t have to worry about finding an efficient way to do all the complex physics calculations ourselves that are required to create a huge, vibrant, real time and persistent virtual world such as the one we’re creating for Fable 2. By using Havok, we bypass a lot of the heavy physics maths and concentrate our teams more on the creative and innovative elements of the game."
Havok Complete combines the power and flexibility of Havok Physics and Havok Animation into one integrated solution. The run-time motion-pipeline provides continuous blending of physics with a broad range of powerful animation capabilities for current and next gen platforms.
Said Havok chief executive officer, David O’Meara, “Peter Molyneux’s team at Lionhead always want to push themselves further, push creative boundaries and influence the future of what gamers experience. Fable 2 is set to do that. We’re very pleased that Havok technology can help to make those creative aspirations into technical realities.”
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