Get the Dominions 3: The Awakening v3.01 Patch demo off WP (2mb)
Dominions 3: The Awakening, developed by Illwinter Games and published by Shrapnel Games, is a multi-OS (supporting Windows, Mac, and Linux) turn-based strategy game set in a world of epic struggle between men, monsters, and gods. This isn't a game erely about conquering stone keeps and collecting golden booty; no, in Dominions 3 true victory comes not from shiny baubles and real estate, but true godhood!
Bug Fixes, Tweaks, Enhancements v3.04:
- New nation
- New map by Jason Lutes
- Cave provinces supported
- New map command #allowedplayer
- Some typos fixed
- Iron Walls didn't work
- Seduction message fixed
- More special effects displayed in weapon info box
- New spell mod command to restrict spells to certain nations
- Modding manual updated
- Mod command #defmult1b etc, didn't work with value 20
- Fire Arrows didn't work for small bow, chakram or shuriken
- Can send larger maps over network
- Fix for map download on linux and osx
- Added some popups in random map creator
- Fixed Fata Morgana crashing
- Fixed memory overwrite bug
- Improved handling of corrupted turn files from dom3 server
- Doom horrors could eat people without any reason, fixed
- Monkey reanimation for Lanka, Kailasa, Bandar log and Patala
- Atlantian ME heroes enabled
- Deepthought agarthan EE hero enabled
- Traitor Prince R'lyeh hero enabled
- Mictlan heroes enabled
- Eagle priest removed from mid era
- Oni cost lowered
- Vetala touch of madness resistible
- Spectral shield for legionnaires and ganas
- Devala summon for monkeys
- Glutton icon
- Enchantment icon for rain fixed
- Demons can see in the dark
- Various minor stability improvements.
Bug Fixes, Tweaks, Enhancements v3.01:
- Great Lion size 3.
- Atlantian spearmen correct age and darkvision.
- Shark knight have correct resource cost
- Doom horrors less common.
- Indep lizard warriors base prot ->3
- Curse of stones affects only enemies in accordance with the manual
- Wands no longer gives Chest Wounds
- Sharpest tooth has correct stats
- Nagini seduction fix
- Polypal mother no longer ethereal
- Event gives city and not motte-and-bailey
- Mesmerize confuses/enrages target instead of enslaving
- Triton recruitable in coastal kappa province fixed
- Blessing can affect sacred undead.
- All era gians gets longdead giants and soulless with reanimation and similar spells.
- All era caelum soulless fix
- All era ctis undead fix
- Eater of the dead fix
- Darkvision fixed
- Some nation description fixes
- Tungalik dagger -> quarterstaff
- No uw conscription for tien chi
- Mod commands for sites: #gold, #res
- Mod command: #ressize
- Building of cave castle no longer produces simple hillfort
- #castledef, #maxage, #startage, #older mod commands work properly
- #owner fixed. Limit 25 removed
- Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn't work properly
- New weapon mod command: #poison
- Lava warrior also had prec and enc swapped
- Polypal Mother and some more are now female.
- Nethgul no longer tries to kill his wielder.
- More visible up/down arrow for scrolling commanders.
- Fixed bug with cheat detection and alchemist's stone.
- God epitet's could be cut off, fixed.
- Ardmon's Soul Trap didn't work as advertised.
- Tempest would crash the game if used in meele.
- Possible to enter site ou ydon't own, fixed.
- Max possible Dominion victory value increased.
- S?s and Kirke and Kurgi have correct name.
- Alcastor has correct priest lvl.
- No more free kappas in UW fortresses
- Watcher darkvision -> 100
- Hog knight is now mounted.
- Atlantis hero size -> 4
- Flame corpse construction works now.
- Azure mages are amphibious
- Leviathan only castable under water
- No longer possible to recruit city of tombs units if you're not ctis
- Helhirding only recruitable from site (and double display removed)
- Dwarven smith only recruitable from site (and double display removed)
- Stargazer no feet
- Burning one had prec and enc switched
- Bitch queen crone shape has nature 1
- Ram's Head got prot 2
- Tribe warriors increased to 10 gold
- Jaguar tribe slinger hide shield
- Druids had low stats and age - stats increased a bit
- Map editor fixes.
- GUI performance improvments.
- Improved spell modding.
- New mod commands #uwfort, #deepfort.
- Modding manual updated.
- Map edit manual updated.
- Guru gets rid of all afflictions when he gets a new body.
- Message for guru reincarnation into new body.
- Lure of the deep was castable over water, fixed.
- Modding command #nratt didn't work.
- When Charcoal Shield is replaced by the Champion's Trident, Fire Shield effect isn't removed. Fixed.
- 't' screen got top right exit button as well.
- On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site description to be displayed, fixed.
- The Mummification spell available from Amon Hotep shows as no description available, fixed.
- Windows alt-tab improvements.
- Knights only attack in mid or late age
- 60 gold event -> 100 gold
- Merman scout cost -> 25
- Utg? cold preference -> +1
- Daidalos got hammer
- 10+ new gold generating events.
- Horror Seed spell could lock up the game.
- Correct game name in credits.
- No more snowfall events under water.
- Gateway fixed.
- VP crowns disappeared at edges, fixed.
- More than 1 VP / province wasn't displayed properly, fixed.
- Glamour ability doesn't give mirror images to PD units or leaders at the start of combat, fixed.
- If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed.
- Starting a new game with a random map but with same name as last game resulted in a bad map, fixed.
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