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Birth of America

Platform(s): PC
Genre: Strategy
Publisher: ageod
Developer: ageod

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'Birth of America' - v1.04b Patch Available NOW

by Rainier on March 27, 2006 @ 3:18 p.m. PST

In Birth of America you control one of the major contenders in French & Indian Wars, and the War of the American Independence, trying to achieve military and political victory.

Get the Birth of America v1.04 -> v1.04b patch off WP (1mb)

***Bugs fixes***

Fixed the error triggered by clicking on some icons of the battle report.
Fixed the drag&drop in the British West Indies (prevented loading regiments on the initial ship in the AWI campaign).
Blank battle report poping-up erroneously in hosting should not reappears (if it does, please report).
You can no longer unfix a unit with another unit of the same strength (you need a stronger unit).
Disabled the ambush order in fort. (!)
Moving into a structure will remove the entranchment status.
You will not automatically switch to Offensive, if you are in a structure and have less than 5% of control in the region.
If you have the special order "enter into the destination structure as soon as possible", it will only triggers if there is no enemy besieging the structure.

***Interface changes***

AGEsettings, the utility in the same directory as the main BOA executable has now 2 new options:
a) using a resolution different from your desktop resolution. Please note that BoA can't dynamically reset your resolution to your desktop one if you just minimize / alt-tab the game. A lower resolution allow you to run the game faster.
b) hardware mouse cursor option enabled, will speed up mouse response for whose who have a low FPS.

Region pre-caching will only precache regions when loading a scenario (its now advised to always check this option).
You can now "Save as" a game, by using CTRL & click when you save a game with the "Save" button on the top right panel.

4 new parameters are recognized in the BoASettingsGeneral.opt file:
ScrollAmount = 100
ScrollDelay = 100
ScrollIncrease = 2
(the 3 above are the current values)

ScrollAmount is the amount of pixel scrolled for each scroll impulse.
ScrollDelay is the amount, in ms, before triggering the scrolling.
ScrollIncrease is the speed increase of the scrolling, from 0 to ScrollAmount.
To restore the 1.02 scrolling behavior, use:
ScrollAmount = 50
ScrollDelay = 400
ScrollIncrease = 50
(eg 'big chunk, delayed' scrolling)

This parameter command the delay between battle rounds:
BRSmallStep = 10

***Graphics & art***

Towns (level 1 structure) now have a new image on the map. Reminder: level 1 town don't allow a unit to get a RPL.
Bridges and fords have been added to the map (download the separate mapupdate archive)
New arts for Galvez (Spanish leaver), Washington (young, in the FIW scenariors), Dunmore Ethiopian unit.

***Gameplay***

Most indians and Irregulars units can no longer captures enemy structures. Instead they will burn it.
Indians & Irregulars can get replacements in any regions, provided they are in supply (this include partisans). Be sure to have an army with only leaders and irregulars to trigger this effect. (you must have RPL in your pool though!).
The replacements priority is now an absolute one: armies in passive will always receive RPL before Defensives armies, and Defensives will always have a priority over Offensives armies.
Two new crossing cost have been added, in places with fords or bridges. This reduce the crossing cost of rivers, but don't change the combat matrix (on purpose).
Leaders can't get more than +1 in each of their Offensive/Defensive leader rating from experience.

***Scenarios***

Indians tribes can now be activated "as a block" if you atttack one of them. The scripts discriminate southern & northern indians.
Minor additions and modifications in all the FWI scenarios, and the 75/76 campaigns (some additional garrisons, etc.).


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