Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

Crashday: Redline Edition

Platform(s): PC
Genre: Racing
Publisher: 2tainment
Developer: Moonlight Studios
Release Date: Aug. 10, 2017

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Crashday' - v1.1 Patch Available NOW

by Rainier on March 30, 2006 @ 8:41 a.m. PST

Crashday: Redline Edition is a multiplayer arcade racer where you get to Race, Wreck, Shoot, and Smash, now with all-new/expanded features, and remastered with modern day graphics.

Get the Crashday v1.1 Patch off WP (14mb)

Crashday Patch 1.1 is the first of at least two patches to fix compatiblity, functionality and gameplay issues of the Crashday retail version 1.0 of Atari.

This first patch mainly focuses on serious hardware and compatiblity problems that prevented people from playing at all. Future patches will focus more on gameplay-related issues and actual game improvements or feature additions.

The Crashday troubleshooting forum:
http://www.crashday-game.de/forum/viewforum.php?f=9


NOTE:
To play online, players can only join games hosted on the same version ("1.1" after installation of patch). The multiplayer games browser displays the current version in a seperate column.

Crashday Patch 1.1 fix-list

COMPATIBILITY

  • Fixed slow framerate bug on ATI Radeon 9500/9700
  • Improved gamepad detection support
  • Advanced support for analog axes on gamepads
  • Worked around a sound bug crash on SBLive sound cards (only used to occur with out-of-date drivers)
  • Fixed start-up problems related to a second window "Black"

FUNCTIONALITY FIXES

  • Fixed bug related to weight of dynamic objects (way too heavy before)
  • Fixed replay problems: jiggering, damage, bomb, flag visibility
  • Fixed mirroring bug of dynamic objects in track editor display
  • Fixed language selection in multiplayer browser filter
  • Disconnected players are no more shown on radar or pointed to by target arrow
  • Wrecking or shooting disconnected players does not give any more points or damage
  • Disconnected players will no more score in Pass The Bomb
  • Players that disconnect while holding the flag will loose the flag
  • Improved synchronization of multiplayer missiles

CRASH FIXES

  • Fixed crash in usermenu on simultaneous press of RETURN and X
  • Fixed multiplayer crash related to clients and spamming reconnect messages
  • Fixed multiplayer browser crash if a Finnish language-hosted game was listed
  • Fixed multiplayer lobby crash when user was typing chat message and host quits the game
  • Fixed crash bug coming up when deleting a track that is just being edited
  • Fixed crash bug when clicking "Select Car" on host machines with specific car or specific car classes
  • Fixed crash bug in Stunt Mode when driving close to track boundary
  • Fixed crash bug when deleting a custom car without selling it before
  • Fixed crash bugs related to selecting custom cars in multiplayer (which is still not supported, but which was possible to be exploited from host side and led to a crash)
  • Fixed rare crash bugs related to overwriting existing tracks, but not updating precalculated shadow information properly (occasionally could cause crashes in track editor test drive, multiplayer or replays)

NEW FEATURES AND MISCELLANEOUS FIXES

  • Skidmarks added
  • Added brightness setting in graphics options
  • Game controller's coolie hat can be used to look left/right during driving
  • Show the car stats in the shop when a new car is unlocked but not yet purchased
  • Slightly increased view range in lowest graphics detail preset
  • Always use higher view range in minigames to avoid artifacts
  • Improved online cheat protection code
  • Prevented stunt mode cheating on arena stunts ("On top of the arena").
  • Fixed a situation in HoldTheFlag that flag fell below the track on relatively high ping times sometimes in multiplayer
  • Slightly lowered speed of person holding flag in Hold The Flag
  • Shader performance improvements
  • Replaced error with an unsupported graphics card by a more meaningful message

Known Remaining Issues

- Sound problems during races on SoundBlaster (Live) cards
-> install the latest drivers

- The application starts up with flickering videos
-> start the application with the "-skipvideo" parameter to skip the videos

- Graphics problems on some NVidia cards (flicker and artifacts on GF4 Ti4200 and GF3 Ti200 / no menu text on GF5900 and others)
-> to be fixed as soon as possible in next patch or with NVidia driver update (see below)

- Game crashes on accessing the multiplayer menus without being connected to the Internet (anymore)
-> to be fixed as soon as possible in next patch (see below). Try to avoid situation please

- Game crashes by navigating replays using a gamepad
-> to be fixed as soon as possible in next patch (see below). Try to avoid situation please

- Game randomly crashes in singleplayer and multiplayer races ('Illegal memory reference' or 'BlockStartFilePos == ftell( ReplayFP )')
-> to be fixed as soon as possible in next patch (see below)

- Very high ping times or only "????" is displayed in the multiplayer browser
-> leave the browser and re-enter

Main plans for future patches (no 100% guarantee of fixing all of these issues!)

- fix any NVidia graphics cards problems (flicker / no menu text)
- improved lag-handling and car smoothing in multiplayer races
- get rid of any remaining in-game crashes, especially in multiplayer
- add "Kick" functionality to kick players from the multiplayer lobby
- lots of smaller issues

Related articles, Click here!


More articles about Crashday: Redline Edition
blog comments powered by Disqus