"Our goal was to create a game that is perfectly addictive in its focused simplicity, a game that showcases the true possibilities of a next gen experience, not just in looks but in feel and pace," stated Sam Houser, Founder and Executive Producer of Rockstar Games. "We wanted to use the power of the new hardware and the resolution of new televisions to give the game an immediacy, an intensity and a sense of physicality and reality, resulting in a purer, more visceral experience that simply was not possible previously." Houser continued, "It is a distillation of game design philosophy, focusing on removing the traditional areas of compromise inherent in managing size and scope and concentrating the hardware's entire power on one activity, with the aim of doing that better than it's ever been done before."
Features :
- The intensity and speed of a fighting game, wrapped in a tight gameplay mechanic that offers a highly unique experience.
- Table Tennis utilizes R.A.G.E., the Rockstar Advanced Game Engine.
- Characters you saw included: Mark from England, Liu Ping from China and Luc from France. Arenas you saw included: Liberty Northside Prep in the US, National Table Tennis Auditorium in China and Saint Nazaire Coliseum in France.
- 11 playable characters in all from countries including Japan, Brazil, Sweden, Egypt, the U.S. and others.
- Each character possesses a distinct personality and playing characteristics.
- 7 male characters, 4 female characters.
- Each player has four attributes: Spin, Accuracy, Speed and Power.
- 19 unique venues complete with crowds that chant your name in support and react like a live audience.
- Each character contains an individual skeleton, as well as highly detailed skin, hair and facial textures.
- An average of 30,000 polygons go into creating each character.
- Multiple outfits for each player featuring life-like cloth physics that ripple and sway as you dart around.
- Incredibly easy to pick up and play, the controls of Table Tennis are very intuitive.
- Shoulder buttons are used for “Focus” and “Drop” shots.
- A slight trail that changes color follows the ball. The color is dependent on what shot is used and the amount of spin is put on the ball, this becomes useful to determine what kind of shot you should use to return your opponents volley.
- Placing and retuning shots strategically are the key to winning.
- Controls are as follows:
- o Left Analog – Player Movement / Ball Placement During Shot
o Right Analog – Paddle Movement (each direction corresponds to a Face Button, X, Y, A, and B.
o X Button – Left Spin
o Y Button – Back Spin
o A Button – Top Spin
o B Button – Right Spin
o R Trigger – Right Spin
o L Trigger – Left Spin
o RB- Hold + Spin for Focus Shot
o LB – Hold + Spin for Drop Shot
- o Left Analog – Player Movement / Ball Placement During Shot
- Tournament matches are best two out of three, played to 11 points and must be won by 2 points. This can also be customized in the menu.
- Reflections on the floors and playing surface, as well as the multiple lighting sources and shadows provide an incredible amount of realism.
- Real world sponsors such as Adidas, Butterfly, Killerspin, Paddle Palace and more.
- Player models move realistically with footwork and racket swings linked together to create a realistic sense of inertia and movement while the action remains fast, intense and natural.
Table Tennis is expected to ship to North American retailers on May 22nd, 2006 for a MSRP of $39.99 and will hit European retail shelves on May 26th, 2006 for a price of €39.99 and £29.99 in the UK.
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