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Enemy Territory: Quake Wars

Platform(s): PC
Genre: Action
Publisher: Acivision
Developer: id Software

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'Enemy Territory: Quake Wars' Vehicles Revealed - Screens

by Rainier on May 5, 2006 @ 11:17 a.m. PDT

Developed by Splash Damage and built on id Software's new MegaTexture rendering technology, Enemy Territory: Quake Wars pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe's most powerful weapons and vehicles, Enemy Territory: Quake Wars transports players to the front lines of an epic new war for Earth.

Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe's most powerful weapons and vehicles, Enemy Territory: Quake Wars transports players to the front lines of an epic new war for Earth.

GDF Backstory

The Global Defence Force (GDF) is a paramilitary international rapid-reaction force formed from the various national armies and relief agencies in reaction to natural and terrorist disasters of the early 21st Century. It is the only military force with the equipment, command structure and mobility to defend Earth from the Strogg invasion. The GDF forces are humanity’s brightest and best; they represent Earth’s first and only line of defence against the pitiless Strogg raiders.

Strogg Backstory

The Strogg are a barbaric race of telepathic alien cyborgs, bent on universal domination to satisfy their dependence on the food-fuel known as Stroyent. The Strogg cannot be reasoned with or dissuaded; they are committed to the annihilation of any form of life in their path. Strogg victims not mulched into Stroyent are forced to undergo Stroggification – a process of cybernetic augmentation and neurological hacking which removes their self-will and transforms them into ambulant weapons-drones, pliant to the will of the Supreme Strogg, the Makron.

GDF Vehicles
The GDF’s ubiquitous reconnaissance and light raider run-around, the Badger 4x4 is only lightly armoured and armed with only a single MG but enjoys excellent speed and manoeuvrability. The Badger’s cabin seats a driver and gunner (either can operate the MG remotely) with space in the open rear for three more soldiers - two sitting on the tailgate and one standing, operating the MG manually.
Buffalo Transport
The Buffalo is the GDF’s lumbering flying bus, specialising in vertical assault and combat reinforcement missions The Buffalo is flown by a single pilot and carries up to four fully equipped GDF troops who can dismount or parachute from the open rear cabin. Armament is restricted to a chin-mounted MG turret and two door MG mounts.
Mobile Command Post
The massively armoured MCP is an all-in-one command bunker, radar post and missile launcher. Once driven into position and deployed, the MCP dominates the surrounding area, effectively claiming that territory for the GDF. The MCP acts as a mobile launcher for the Strategic Strike Missile – a devastating short-rang bunker-buster capable of blasting open even the most fortified Strogg strongpoint. Many GDF operations require securing or constructing a route down which the MCP can be escorted from a safe rear area into SSM range of a Strogg-held objective. The driver has a bow-mounted MG; an optional gunner can operate a roof-mounted minigun to deter infantry or aerial attack. Strogg Vehicles
Desecrator HoverTank
Long, low, heavily armed and heavily armoured, the Desecrator is a floating nightmare on land, resembling a loathsome segmented insect-turned-weapon. Mounting a devastating Rail Cannon in its turret and a Heavy Lacerator in its hull, the Desecrator can also hunker down in siege mode, sacrificing mobility for increased firepower. While the Desecrator can be operated by a single player, maximum effectiveness requires both a Pilot and Gunner.
Goliath Heavy Walker
The massive Goliath walker is a terrifying sight on the battlefield – its articulated legs afford it excellent mobility over all surface types, allowing it traverse difficult, sloping terrain and make sudden, unexpected, lethal appearances. At a distance, the Goliath is a lethal opponent with twin plasma cannons and a Heavy Lacerator, although its slow rate of turn leaves it vulnerable to determined short-range attack. The Goliath can also hunker down in siege mode to form a turret, reducing its silhouette and offering a smaller target.
A nightmarish, buzzing peril, the hovering Hornet is a heavily armed threat to infantry with its Heavy Lacerator, vehicles with its “Strocket” missiles, and aircraft with its Light Plasma Cannon. The Hornet is only lightly armoured, however, and while the four vectored anti-gravity repulsors let it hover over a target, they also make it a conspicuous target. The Hornet can be operated by a single player, but is most effective with a Pilot manoeuvring it and a Gunner operating its weapons.

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