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Take Command: 2nd Manassas

Platform(s): PC
Genre: Strategy
Publisher: Paradox
Developer: Mad Minute Games

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'Take Command: 2nd Manassas' - Mod Tools Available NOW

by Rainier on May 9, 2006 @ 9:41 a.m. PDT

Take Command: 2nd Manassas explores the titular 1862 battle of the American Civil War, which proved to be the pivotal engagement of the Northern Virginia Campaign.

Get the Take Command: 2nd Manassas SDK off WP (2mb)

Rules:

Have fun, write your own scenarios, change just about everything in the game. You can't change the maps, we just didn't have time or the expertise to write a distributable tool to do that. You can use these tools to make your own game and you can distribute your own mmg files to whomever you please. You can't, of course, distribute the game or any of the game's content or tools.

We just didn't have time to do a decent job of documenting the extreme modding capabilities of the War3D engine. You'll just have to go to our site www.madminutegames.com and find it there. Sorry about that.

You really can change just about everything in the game, it's all in csv files. These can be easily opened in almost any spreadsheet program.

The WarPack.exe utility will take your scenario and put it in one nice compressed file that you can post somewhere for other people to try out. These files go in the scenarios folder and show up on the Custom Scenarios screen.

What's included in this directory is all the source for all of our scenarios and our main files. Everything is driven by the .csv files. Nothing is hidden, you have the same power to create that we did.

You can really mess up the game with these files, so don't say you weren't warned. There's a bunch of error checking in the program and errors show up in the log, but not everything was caught, so expect some crashes as you get a hang of how to use these files.

We will be putting info up on the site and have a modder's forum, so the information will come, I promise.

Have Fun,

R. Norb Timpko Jr.
Coder War3D Engine
2/17/2006


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