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Dungeons & Dragons Online: Stormreach

Platform(s): PC
Genre: Online Multiplayer
Publisher: Atari
Developer: Turbine

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'Dungeons & Dragons Online: Stormreach' Gets Solo-Player Content

by Rainier on June 7, 2006 @ 4:01 a.m. PDT

Dungeons & Dragons Online (DDO) is a free-to-play MMORPG with hybrid combat that combines the action of a video game with the familiar stat-system of traditional D&D.

An all new solo setting is being introduced to help new DDO players navigate through the early game content, allowing them the time and space to learn about their characters, try strategies and face monsters for the first time on their own. Players will now have the option to play at their own pace as a solo-player in the Harbor.

The Harbor Solo Option

Quests in the Harbor have a new option available to you, opening up solo gameplay during your character's earliest levels. In addition to the Normal, Hard and Elite settings already available for each dungeon, the Solo option allows you to take on a dungeon at a difficulty setting suited for a single player. When you enter a dungeon on the solo setting, it contains monsters and traps that can be defeated without the help of a party.

After completing the solo adventures, you will be better prepared to gather allies and gain the best Experience rewards and loot, only available at the higher difficulty settings. Solo mode will not unlock the Hard and Elite difficulty settings. To gain access to the increased danger and reward from the Harbor's higher difficulty settings, you will need to complete each dungeon on its Normal setting, just as you do today.

The Waterworks, Irestone Inlet and the Kobold Assault dungeons will remain areas that require a team to conquer. The Solo difficulty setting will not be available in these areas.

Experience Table Adjustment

You will need to learn quickly in your early days in Stormreach and advance not only your own knowledge, but also your character's power. New players will advance more quickly than ever before in Stormreach, gaining the benefits of new feats, spells and enhancements from advancing through levels one and two at a faster rate. Advancing to level 2 will now require 5,000 experience points instead of 10,000, allowing you to visit the trainers even earlier. Advancing to level 3 will require 20,000 total experience points instead of 30,000, bringing character progression benefits even closer again.

As a result of this sliding experience, the experience point requirements for level 3-10 will be 10,000 points lower. The amount of experience required to move from level 3 to level 4 will remain the same, but will require less total experience as a result of the changes to total experience requirements made at levels 1 and 2. If you have a character at level 3 or above that is within 10,000 experience points of reaching the next level, you will advance to that level, due to the lesser requirements for total experience.

The new player can now become better acquainted with the continent of Xen'drik than ever before. The new Solo experience in the Harbor and the Experience bonuses will allow you the time to prepare yourself for the life and death struggles that await beyond the first levels of the game.

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