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Bohemia Interactive Licenses Game Engine to U.S. Marines

by Rainier on Aug. 10, 2006 @ 2:35 a.m. PDT

Bohemia Interactive is extremely pleased to announce that the United States Marine Corps (USMC) has purchased an enterprise license of Virtual Battlespace (VBS). The license provides an unlimited number of VBS1 and VBS2 licenses to the Marines for use in tactical training, mission rehearsal and experimentation.

The decision by the USMC to purchase an enterprise license of VBS marks a milestone for the product and validation that the Real Virtuality engine remains one of the most flexible, extendable and cost-effective military simulation tools available today.

Bohemia Interactive is delivering a wide range of VBS1 modules and functionality improvements including the USMC1 pack, After Action Review 3 (AAR3), Instructor Interface and other USMC-specific enhancements. Two versions of VBS1 will be delivered – ‘VBS1 Developer’ provides a fully functional product for use in simulation centers, and ‘VBS1 Lite’ is provided for wider distribution.

Bohemia Interactive is working closely with the USMC to finalise Virtual Battlespace 2 (VBS2), a completely new product based upon the brand new game engine Real Virtuality 2. VBS2 is being constantly improved in accordance with military feedback received from a range of VBS1 customers, including the Australian Defence Force (ADF) and the USMC. VBS2 extends the adaptable, customisable nature of Operation Flashpoint and VBS1 to provide a tool that delivers rapid terrain generation for mission rehearsal in high fidelity, realistic environments, in addition to a host of other functional and graphical improvements.

Thanks to LVC (Live-Virtual-Constructive) Game by Calytrix, VBS1 and VBS2 will also be integrated into the USMC DVTE network, seamlessly interoperating with simulations such as JSAF. The DVTE will soon leverage a wide range of VBS2 enhancements including command and control functionality, modifiable agent-based AI and real-time mission editing. VBS1 and VBS2 may also be integrated with C2PC to provide a high-fidelity, networked environment linking the live and virtual domains (live marines in the field, tracked by GPS, interoperating with virtual entities controlled from within a USMC simulation centre).

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