Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Distant Guns' - Updated Demo Available NOW

by Rainier on Aug. 16, 2006 @ 10:12 a.m. PDT

Distant Guns: The Russo-Japanese War at Sea delivers all the action you would expect from a top notch 3D simulation combined with all the detail you would expect from a serious historical simulation. This demo lets you play 30 turns in 30 days, playable in single and multiplayer.

Get the Distant Guns demo off WP (279mb)

Built on the Next Gen 3D Distant Guns engine, The Russo-Japanese War at Sea delivers all the action you would expect from a top notch 3D simulation combined with all the detail you would expect from a serious historical simulation. The result is an engrossing blend of both that lets the gamer have as much or as little as they choose.

Jim Rose, Kapellmeister of Storm Eagle Studios, said “Our efforts have delivered very large dividends. We have labored long and paid very close attention to all the details. This combined with our new Direct Delivery System have resulted in a whole new approach to historical gaming. Distant Guns: The Russo-Japanese War at Sea is just the tip of the spear. In the coming months, we will be introducing exciting new titles, designed to deliver the ultimate in 3D gaming.”

Norm Koger, Maestro of Storm Eagle Studios, said “At long last, the Russo-Japanese War is receiving the treatment it deserves: a no-holds-barred, cinematic quality, play experience. As our first offering, Distant Guns: The Russo-Japanese War at Sea says a lot about the direction in which we plan to take computer wargaming over the next few years. So expect fresh, new topics, exotic names and places, and of course: the call of Distant Guns.

Distant Guns: The Russo-Japanese War at Sea will be available for sale on July 28th, 2006.

blog comments powered by Disqus