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Strategic Command 2 Blitzkrieg

Platform(s): PC
Genre: Strategy
Publisher: Battlefront
Developer: Fury Software

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Strategic Command 2 Blitzkrieg' - v1.04 Patch Available NOW

by Rainier on Sept. 6, 2006 @ 11:54 a.m. PDT

Strategic Command 2 Blitzkrieg allows you to rewrite history with 6 full length, open ended campaigns beginning at key stages of World War II. Begin the war from the historical invasion of Poland in 1939, Denmark and Norway in 1940, Russia in 1941, Stalingrad in 1942, the invasion of Sicily by the Allies in 1943 or the epic beach landings of D-Day in 1944. Also included are 5 extra mini-campaigns depicting specific landmark battles such as Kursk, Operation Market-Garden and the Battle of the Bulge. Control the forces of 30 different nations utilizing 16 different unit types including all new ones like Paratroopers, Engineers, Partisans and Amphibious Transports.

Get the Strategic Command 2 Blitzkrieg v1.04 patch WP (32mb)

You are about to install the Strategic Command 2 Blitzkrieg v1.04 patch. This patch is all inclusive and can be applied to any previous game version, v1.0, v1.01, v1.02 or v1.03. Please see below for important save game compatablity info before patching.

SAVE GAME COMPATABILITY NOTICE

The v1.04 patch is NOT compatible with save games from v1.0, v1.01 or v1.02. It is compatible with v1.03 games. If you have current v1.0, v1.01 or v1.02 game in progress, please finish them before patching.

NOTE ABOUT CUSTOM CAMPAIGNS AND GAME MODS

Prior to installing this patch over your current files, use the Export Data feature to save all of your existing data for a custom campaign(s). We suggest you also zip up all of your custom files just in case so you can go back to them if necessary and rename your custom campaign as campaign_old. You should also rename your templates directory to templates_old so you can check for changes.

Once you've followed the steps above apply the patch and then do the following:

1) Open a new campaign using File->New

2) Set the new campaign map size to match the map size of your previous pre patch campaign.

3) Select File->Import and select the folder for the campaign in which you would like to import data files from. If you do not have the correct map size the Editor will inform you and you can then repeat step 2)

4) At this point, select Save and select the name of the older campaign you wish to update. This assumes you still have the original 'Campaigns' folder intact with the pre patch campaigns and subfolders. For example, let's say you had a file called '1939 Fall Weiss Custom'. Simply select this file when you are going to save.

WARNING: It will ask you if you would like to overwrite the scripts. Make sure you click "NO".

NOTE: If you click "YES" it will overwrite the existing scripts with the Template scripts. If you click "NO" it will use the existing scripts which is what you want here.

v1.04

GAME ENGINE CHANGES
- Fixed a game freeze "Thinking..." error (BDW)
- Fixed an HQ purchase and renaming bug (Terif)
- Fixed a bug where transports did not automatically unload when starting in port and without a plan (Edwin P.)
- decreased the size of multiplayer save files, this should increase the transfer speed for E-mail and Network games (33-50% faster)
- network games now allow the non-active player to scroll around the map, previously this was not possible
- Fixed a bug with how the FREE UNIT script was handled, now units can only become Free if the alignment value of #TRANSFER_ID matches their current alignment. For example if Belgian units are
set to become Free under the UK this will only happen if Belgium is Allied when it surrenders and not if they were Axis (Honch)

EDITOR RELATED CHANGES
- Fixed a PARTISAN script error that listed Irish partisans incorrectly for Norway (Winti)
- Fixed a convoy path error from Iraq to the UK
- Fixed a PLAN Garrison event error for the UK when attempting to Garrison Trondheim after an opportunity invasion
- sped up script error processing when using the 'Update' button in the AI and Event script viewer dialogs
- made some initial OOB adjustments to the 1944 campaign


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