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'Steel Fury' - Demo Available NOW

by Rainier on Jan. 18, 2007 @ 4:51 a.m. PST

Events in the game are based on the little-known offensive operation, conducted by the Red Army from May 12 to 28, 1942. In the course of German counterattack, three Soviet Armies were surrounded and forced through fierce fighting to leave from the "meat grinder" of the Barvenkovskiy Kotel. This alpha demo includes 2 missions, one night and one day.

Get the Steel Fury Demo off WP (204mb)

These events seize the player and keep him engaged to the very end of the game. Bitterness from the loss of his combat comrades and happiness of victories, the monstrous roar of tanks and military vehicles and the sounds of war armadas, the torn eardrums from the eternal cannonades of projectiles and roar of bullets, fear and fury - all this will turn any player into rabid excitement. No time to the reflections - only battle! And in this entire devil's sabbath of the war horror the player will have only one human desire - to SURVIVE!!!

The tanks and their crews, represented with the maximum historical authenticity, are the central elements of the game. Entertainment and scale battles with the participation of all possible
troops are joined into three campaigns perfectly focused on the events of those days. Each of the campaigns gives the specific tank, which has its special features of control, behavior while under power and in combat.

The player will be introduced to the special features of conducting tank combat. Its rules are simple: do not turn to the enemy with your board, actively maneuver, shoot earlier and be more precise than enemy.

Commanding - reasonably determine tactics, try to save your vehicle and crews. Choose your own way to victory!

Real war = real vehicles. The exterior view of vehicles, its inside environment and tactical symbols are recreated with historical authenticity.

The player is given the possibility to participate in battles with a lot of vehicles, whose large part is represented for the first time. Scale war. One in the battle is not a soldier... to achieve mission’s goal interact with all kinds of military troops that participate in the operation. Try to feel how it was. Find your own unique solutions to achieve different combat missions, and take all thoughts to victory.

In the game is used its own “engine” – code as the technological basis.

1. realistic physics. With the simulation of game world the precise calculation of ballistics and visibility is used. In the game the realistic model of the collisions of technology with the surrounding objects, the houses, the trees and another technology is present. All objects are destroyed and are deformed. For the technology, both under control of player and under control of the AI is simulated real physics of motion.

2. simulation of environment. In order to draw nearer virtual world to the real one contemporary graphic technologies, such are used as: the dynamic illumination, which makes it possible to transmit the change of the time of day and to recreate night missions; specials-effect for the recreation of different weather conditions; the
systems of particles, which make it possible to simulate realistic smoke effects, aqueous effects or flying lumps of the ground.

3. destroyed objects. Everything, which will be encountered on the way of tank or projectile, can be destroyed, without exceptions. The landscape being deformed makes it possible to create new landscapes and different ground constructions.

4.utilities and editors. Game gives the player the possibility for the creation of his own modifications. Convenient editors will make it possible to add new vehicles and weapons.

5. simplicity of tuning game and control of a tank. In the game player level can adjust the complexity of management of vehicles and military troops, so the gradual complication of game from one mission to another due to the appearance of new types of vehicles and more complex tasks and play ranges.

The player could rapidly be pulled in the play process and obtain the maximum of pleasure that exists based on training missions.

6. historical authenticity. Play missions are based at the events of that time and recreated with the archive and photo documents, just as combat ranges. For the action, to player is accessible to large spaces, unconfined by mountains, by forests or by other obstacles. This makes it possible to select ones own path of motions and tactics of waging of war at its discretion. in the game there will be:

  • realistic physics
  • destroyed objects
  • landscape being deformed
  • day and night missions
  • tuned gameplay
  • changing weather conditions

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