Get Nexuiz v2.2.3 full download/patch off WP (15/195mb)
Changes from 2.2.2 to 2.2.3
bug fixes:
- fixed rocket eating downer teleporters
- fixed center of crylink for small values of g_balance_crylink_secondary_shots
- autoscreenshot fixed again
- chmap command was not validated for master users; could lead to wrong game cvars in-game
- fix empty player names
- respawn when releasing the fire button to prevent shooting on respawning
- fix many engine crashes on loading invalid data files
- fix negative ping values in server browser or "teamstatus" info
- fix severe remote file read/overwrite security hole in "gamedir" command (2.2.1 was NOT affected as the command was new in 2.2.2)
- on OS X, work around driver bugs (again, but I won't put a rant here now...) by forcing the texture non-power-of-two extension off
- outdated links in Docs fixed
- only shuffle map list once per server start; also, the first map was not always chosen randomly
- missing "is playing now" message for observers starting to play
- sequential map selection used a too small cycle when a map was named twice
new features:
- nexuiz-linux scripts can now take an option +vid_x11_display :3 or a cvar of the name vid_x11_display. If the named display does not exist, it gets created using startx; otherwise Nexuiz will run on that display. Useful for Xgl users.
- cmd info (something) displays the contents of the server cvar sv_info_(something) so server admins can put text there
- vdo login (string) gives the issuer vote master status (can use vdo to directly issue any votable command) if (string) matches sv_vote_master_password
- update notification when the version after 2.2.3 comes out
- a new hidden mutator our old stagers will recognise ;)
- respawn delay is now configurable: g_respawn_delay, g_respawn_waves, g_ctf_respawn_delay, g_ctf_respawn_waves; maybe the defaults will get changed in the future
- new cvar sv_random_seed for reproducable server benchmarks
- in server browser responses, bots now always get a ping of 0 and players always get a ping >= 1. That way, programs like xqf can show separate bot and player counts
- better configurable gloss
- fake stencil shadows via r_shadows
- sv_public -2 now prevents anyone from join; sv_public -1 immediately removes the server from server browsers
- net_banlist cvar to contain a list of banned IPs
- "tell # 3 some text" now tells the player 3 (as seen in status) some text; this is consistent with the kick command
- new bloom code to better match HDR rendering; main difference between r_hdr and r_bloom now is just reduced moiree effect of bloom
Changes from 2.2.1 to 2.2.2:
N/A
Changes from 2.1 to 2.2.1:
Visuals:
- new Nexus skin - the old one had too much red and was confusing in team matches
- back to original Carni model (2.1's was badly centered when walking and became harder to hit)
- two new crosshairs, added crosshair alpha setting to menu
- new shotgun model
- new MG model
- new armor/health models and HUD (thanks to tZork and Morphed)
- cells now stand on the floor instead of floating in the air for consistency
- MG muzzle flash now attached th the player, won't lag behind him
- CTF flag now attached to the player, won't lag behind him
- scr_stipple: if v_psycho doesn't hurt your eyes enough, try this: r_showsurfaces 1; vid_vsync 1; scr_stipple 18; vid_restart
- tChr's grenade bounce sounds
- two new crosshair images
Features for players:
- support for multiple campaigns
- con_closeontoggleconsole: for our Americans who want to bind the console to `, also set this so you can close the console with the key again
- replaced single-image + wav video capture by AVI video capture
- Nex settings for minstagib and regular gameplay now have separate cvars
- FTEQW compatibility (FTEQW still crashes on the .spr files but after deleting them it will work)
- event log now contains chat bubble status to log typekills
- separate chat area; voting also appears there for better visibility
- new chat macro %p - player you last pointed at (that is, whose name was shown)
- auto team selection now chooses the lowest scoring team in case of equal player counts
- the server's map list can be shown using "cmd maplist"
- added support for external server browser bot detection (ping = 0 for bots only)
Features for servers:
- g_maplist_selectrandom is now DEPRECATED in favor of g_maplist_shuffle
- g_maplist_shuffle: new method to select maps, this doesn't select the map uniformly, but prefers maps that haven't been played for a while (the value of this cvar tunes this bias a bit, the larger, the higher - so the limit for the cvar value to infinity is unrandomized selection, and the limit for the cvar value to zero is uniformly random selection)
- map list editing commands for the dedicated server console: g_maplist_add, g_maplist_remove and g_maplist_shufflenow
Features for mappers:
- ammo/armor pickup amount can now be overridden my mappers
- multiple worldspawns cause very weird log output, catching this error now so mappers have a way to detect it
- added support for Q3 CTF entities
- new entities: func_rain, func_snow
- support for animmap shaders
Changes:
- default download speed increased because of large map downloads
- increased Nex reload time for more even weapon balance, also reduced damage slightly
Bugfixes:
- waypoints for runningman
- fixed exit_cfg execution
- fixed telefrags in team games - now the telefragger isn't punished for that
- fixed armor "generation"
- fixed frag redistribution on forced team change
- fixed clientcommands remote console command injection
- fixed negative score after team change
- fixed sv_autoscreenshot
- disabled fbskins in team games (to prevent blue players from appearing in red)
- increased network timeouts to prevent disconnects when havocbots take long to link their waypoints
- made the auto button in the team select menu the default button
- fixed crash in curl --cancel
- fixed fake players DoS
- fixed deluxemapping detection to get rid of black surfaces on some maps
- removed annoying debug print in LMS
- fixed LMS
- increased version at top of this file
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