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World in Conflict

Platform(s): PC, Xbox 360
Genre: Strategy
Publisher: VU Games
Developer: Massive Entertainment,

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'World in Conflict' (X360/PC) - v1.002 Patch Details

by Rainier on Oct. 22, 2007 @ 11:38 a.m. PDT

World in Conflict features a "what if?" story, where the Cold War didn't exactly end as we know it, and the Soviet Union hadn't collapsed, instead invades the U.S. Resource gathering has been replaced by "tactical aid" credits that you can spend on calling in reinforcements, WiC now also sports a first-person view mode, and is, of course, multiplayer enabled.

World in Conflict Update #002

New features:

  • Several new Admin Commands have been added to give Server Admins increased control.
  • A time delay of 20 seconds has been added between Assault rounds.
  • Clan officers can now invite other players to the clan, as well as kick Grunts.
  • A successful map vote will now change the map instantly.
  • Two new permanent chat rooms have been added to Massgate for clan war and few player mode matters.
  • Players should now get an in-game notification when receiving an "Instant Message".

Units and balancing:

  • The cost for the "Heavy Air Support" Tactical Aid has been reduced from 30/50/70 to 25/45/65.
  • Score from repairing your own non-repair units has been reduced by 50%.

Bug fixes:

  • Fixed a crash that could occur directly after map load (on systems not supporting Pixel Shader 2.0). Was released on the forums as a Hotfix.
  • Fixed crashes that could occur on localized versions (languages other than English).
  • "Solo VOIP" (to specific player(s)) checkbox now stays enabled when exiting score sheet.
  • Players who experience occasional freezes/lockups can now try to append "-stabilityfactor 10" (without the quotes) to the target path of the WIC shortcut. It can also be toggled in the console (in-game) by typing StabilityFactor 10. The number 10 can be decreased or increased if users want to experiment (StabilityFactor 0 turns the feature off).
  • The game now defaults to full Field-of-View for Widescreen resolutions (such as 16:9). The widescreen Field-of-View from Update 1 can be used by appending "-widescreenscale" (without the quotes) to the target path of the WIC shortcut.
  • Entering the Mega-Map no longer resets changes to the camera settings.
  • Better feedback to players that are moved to the other team as a result of "Team Auto-Balance".
  • Players should no longer experience disconnects when selecting a role that has already reached its cap.
  • Players should no longer experience disconnects when buying more units than they had credits for. This could occur if a player “resupplied” and then ordered more troops before the server had responded.
  • Players should no longer experience disconnects when ordering more Tactical Aid weapons than they could afford. This could happen if a player ordered two different Tactical Aid weapons before the server responded.
  • Added Dynamic Lag Margin, activated by appending "-lagmargin" (without the quotes) to the target path of the WIC shortcut. This increases the lag margin to a maximum of 0.45 at packet loss / variation in ping.
  • Updated the NATO heavy helicopter texture.

The release date for Update 2 has not yet been set.

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