Mr Keita Otsuka, President and CEO of Solid Networks said of the agreement “It is such an honor to have Game Arts be the first development company to adopt the BigWorld Technology Suite in Japan. The BigWorld Technology Suite has been introduced to the US, Asian and European markets and continued to expand its market share. The innovative solution that provides extremely high efficiency and performance to the major corporations in the next-generation online game-development is highly regarded. It is our mission to provide an efficient and stable development environment as well as various other services to the growing online game industry and contribute to its further expansion”.
In adopting the BigWorld Technology Suite, Mr Hajime Tanigawa, Director of the Executive Production Team at GungHo Online Entertainment Inc and Project Director of ‘Hokuto-no-ken ONLINE’ at Game Arts ‘Thunderdome’ development studio, commented that “It’s no exaggeration to say that BigWorld Technology has provided a number of key benefits in the development of ‘Hokuto-no-ken ONLINE’. The benefits include: improvement of the visual quality of the client; securing high stability; fault tolerance; availability of the server, and; rapid implementation environment of the content. Adopting BigWorld technology has allowed us to focus on the pursuit of entertainment quality in the game itself and allows us to efficiently create a rich gaming experience in the high-paced development process”.
Gavin Longhurst, Vice President of Business Development for BigWorld commented “This is an exciting development for both the BigWorld Technology Suite and the Japanese MMO market. We believe that the MMO market is increasing in the region and the BigWorld Technology Suite will assist in making an efficient process for developers in this medium”.